ICO graphic issues with 1.4 / 1.5
#1
If i run the game with OpenGl i have white line issues , if i run it with DirectX 11 i have this issue
. If i set CRC hack to full or aggressive it fixes both the issue but it removes all the fog effects.

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#2
in PCSX2 1.4/1.5?
Try running with the recent dev builds.
AKA the Crimson Threadkiller
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#3
(05-20-2017, 11:58 AM)maxen1416 Wrote: in PCSX2 1.4/1.5?
Try running with the recent dev builds.

Both with 1.4 and 1.5 dev build i have these issues.
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#4
Do you have an AMD graphics card?
[Image: ref-sig-anim.gif]

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#5
(05-20-2017, 02:25 PM)refraction Wrote: Do you have an AMD graphics card?

He seems to have a GTX 970, so no. Tongue

Quote:If i run the game with OpenGl i have white line issues , if i run it with DirectX 11 i have this issue

Is the white line issue present in native resolution?
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
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#6
(05-20-2017, 04:01 PM)ssakash Wrote: Is the white line issue present in native resolution?

No it's not, but it's on everything 2x native and above.
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#7
So is there a way around or the only way to play without glitches is using native? Because it actually looks way better with higher resolution
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#8
What is your GSdx version ? Are you sure that you have latest 1.5 ? 1.4 is bad for sure. Latest 1.5 should work.

Could you try both with/without 8 bit textures. What happen if you disable HW hack ?

What is the game resolution in native ? The hack is triggered when a draw of 512x448 is detected.
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#9
(05-23-2017, 11:45 AM)gregory Wrote: The hack is triggered when a draw of 512x448 is detected.

I'm not sure which hack you're talking about but ICO has two different video modes - NTSC (512x224) & PAL (512x256).
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
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#10
(05-23-2017, 12:50 PM)ssakash Wrote: I'm not sure which hack you're talking about but ICO has two different video modes - NTSC (512x224) & PAL (512x256).

https://github.com/PCSX2/pcsx2/blob/mast....cpp#L1313

Interesting Smile

@T4l0n
Do you have the PAL version ?
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