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03-17-2013, 05:59 PM
(This post was last modified: 03-17-2013, 06:01 PM by nosisab Ken Keleh.)
You should get fluid gameplay with that machine at something like 3x Internal resolution in that game.
The answer from the video author told you the extended fluidity was accomplished in post processing. Let's just give an extreme example, one could get marvelous fluidity at normal speed on video even if taking minutes to render each frame on real time.
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But I still have the problem. My emulatzor manages 60 fps no sweat, but the graphics still look "choppy" as though they were running at 30 fps. It happens in FFX, KH2FM and RE:COM, that's all the games I play on it for now.
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If using speedhacks you can't expect the same fluidity than normal play, besides I'm not sure about those games but some games run at smaller "actual" FPS that are then increased to match the TV standard (that's the reason console games Must run at 60 or 50 FPS).
On the actual PS2 the games sometimes feel choppy as well.
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(03-17-2013, 06:03 PM)DramaticTension Wrote: But I still have the problem. My emulatzor manages 60 fps no sweat, but the graphics still look "choppy" as though they were running at 30 fps. It happens in FFX, KH2FM and RE:COM, that's all the games I play on it for now.
Try to put the EE thingy on 1, maybe?
If it's already on 1, put it higher.
Play around with the presets.
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03-17-2013, 06:29 PM
(This post was last modified: 03-17-2013, 06:40 PM by nosisab Ken Keleh.)
At the edit I told you (briefly) how those speedhacks do act. VU cyclestealing is the main responsible for the game feeling lagging even when the actual FPS is kept high (that's because the actual motion is being clamped). The problem is without it the actual FPS fall down with yet more perceptible and drastic consequences.
Remember: Speedhacks are a compromise, not a miraculous panacea, otherwise they would be part of normal emulation and not hacks. The only solution in the actual stage, to get standard FPS without speedhacks is having machine powerful enough to emulate very quickly. And when I say powerful I mean it.
Edit: Sorry, by mistake the edit I mentioned above was not included, so follows.
EE cyclerate acts reducing the clock the PS2 "real" EE (Emotion Engine CPU) would run, making it easy to the actual PC CPU to emulate in due time.
VU cyclestealing does what the name says, it skip some actual processing (and this reflects in the graphics because the VU or vector unities deal mostly with graphics). It's not so drastic as whole Frame Skip but...
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(03-17-2013, 06:32 PM)DramaticTension Wrote: Somehow I don't think machine capability is a factor here.
Then you'll have to find a solution yourself...
KHII is medium-high demanding. And meanwhile a good I5 @ 3.4 ghz will be enough, a 460 won't be sometimes.
just as a side answer : what do the ee% & GS% say when it slows down ?
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