10-16-2014, 03:38 PM
(10-16-2014, 03:01 PM)nosisab Ken Keleh Wrote: The point being the base frame rate is the reference the emulator uses for synchronizing and timings and should not be changed lightly. changing the turbo still leaves the correct reference for the emulator's usage.
This is what I'm trying to understand better. Since the base frame rate for NTSC games is listed as 59.94, using the slow motion / turbo adjusts on that produce odd numbers. Like a 96 slow motion adjust would change an NTSC game from 59.94 to 57.54. Whereas on PAL that same adjust would adjust it to an even 48.00.
I am guessing that the emulator / game would perform better on round even-numbered frame rates like 48.00. The reason why I think this is because there are some games that only run on 54.00, 56.00, and 59.94. (not on 55.00 for example)
So I could just leave the base frame rate at 59.94, and use slow-motion adjust from there, but you don't end up with round numbers so I thought it better to change it to 50.00 (for NTSC) and slo-mo adjust from there. Do you see any reason why that would cause a problem? I thought using the slow-mo turbo adjust from 59.94 could cause some problems with the new frame rate not being an even standard whole number. If I am wrong about this, then please let me know. Thanks.