Internal Gsdx pcsx2 vs epsexe
#11
(09-19-2013, 12:31 PM)Koji Wrote: There are tons of ways to force something to "run full speed" when it's going over. You can limit a game based on frame rate, audio samples, cpu cycles, etc. That said, it would be nice if gsdx did have a fps option. Since PCSX2 is it's primary use, and it handles framerate using the latter option (instead of the former) that's why it lacks one. Or at least that'd be my guess.

may be you right, controlling framerate using gs plugin might help performance, since framerate control from pcsx2 internally very heavy on performance Smile
Im sorry i often misstype because im using cellphone...Y( '',)Y
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