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Invalid [Bug Report ] Madden 12 [NTSC]
#1
# PCSX2 version: PCSX2 1.2.1 r5873, PCSX2 1.3.1-20150124 current release from github.
# CPU options: EE/IOP defaults - Clamping Full, VUs defaults - Clamping Mode Extra + Preserve Sign, GS defaults, Speedhacks disabled, Game Fixes disabled.
# Plugins used: All GS tried (hardware) and D3D11 (software), the rest defaults.
# Description: In 2 player mode only, game crashes before game end every time.

Game does not crash in 2 player mode when in software mode mentioned above but graphics are terrible compared to hardware mode but crashes every time no matter the GS used using hardware. Tried OpenGL Hardware and it wouldn't even render on screen.

Using BT dongle with PS3 controllers. R9 280 3GB GDDR5 card.

Hopefully this is considered a bug and in the correct format. Sorry if I was supposed to use the other Madden 12 bug report thread but wasn't sure after reading the rules.

Thank you

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#2
please post the content of your Emulog during the crash instance. also, could you try giving the 1.2.1 version a shot ?
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction

[Image: 84t1dRu.png]
#3
I should have posted it happened with 1.2.1 also (updated). This one is right after crash. Can post from 1.2.1 if needed. Thank you ssakash very much!


PCSX2 1.3.1-20150426110155 - compiled on Apr 26 2015
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 16340 MB
CPU name = Intel® Core™ i5-3570K CPU @ 3.40GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 3.400 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7f9ae3bf
x86EFlags = 28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
Binding GS: E:\Games\PS2\pcsx2-v1.3.1-182-g346ef1e-windows-x86\plugins\GSdx32-SSSE3.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: E:\Games\PS2\pcsx2-v1.3.1-182-g346ef1e-windows-x86\plugins\LilyPad.dll
Binding SPU2: E:\Games\PS2\pcsx2-v1.3.1-182-g346ef1e-windows-x86\plugins\SPU2-X.dll
Binding CDVD: E:\Games\PS2\pcsx2-v1.3.1-182-g346ef1e-windows-x86\plugins\cdvdGigaherz.dll
Binding USB: E:\Games\PS2\pcsx2-v1.3.1-182-g346ef1e-windows-x86\plugins\USBnull.dll
Binding FW: E:\Games\PS2\pcsx2-v1.3.1-182-g346ef1e-windows-x86\plugins\FWnull.dll
Binding DEV9: E:\Games\PS2\pcsx2-v1.3.1-182-g346ef1e-windows-x86\plugins\DEV9ghzdrk.dll
Plugins loaded successfully.

(GameDB) 9677 games on record (loaded in 128ms)
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
* SPU2-X: Enumerating PortAudio devices:
*** Device 0: 'Primary Sound Driver' (Windows DirectSound)
*** Device 1: 'Speakers (Realtek High Definition Audio)' (Windows DirectSound)
*** Device 2: '1 - E322VL (AMD High Definition Audio Device)' (Windows DirectSound)
*** Device 3: 'Realtek Digital Output (Realtek High Definition Audio)' (Windows DirectSound)
*** Device 4: '1 - E322VL (AMD High Definition Audio Device)' (Windows WASAPI)
*** Device 5: 'Realtek Digital Output (Realtek High Definition Audio)' (Windows WASAPI)
*** Device 6: 'Speakers (Realtek High Definition Audio)' (Windows WASAPI)
*** Device 7: 'Output (AMD HD Audio HDMI out #0)' (Windows WDM-KS)
*** Device 8: 'Speakers (Realtek HD Audio output)' (Windows WDM-KS)
*** Device 9: 'SPDIF Out (Realtek HDA SPDIF Out)' (Windows WDM-KS)
Opening CDVD
isoFile open ok: E:\Games\PS2\Roms\Md11.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (702992 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\Owner\DocumeFailed to GetNetAdapter()
nts\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Owner\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_219.37;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_219.37;1) Game CRC = 0xBC6552FE, EntryPoint = 0x00309788
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_219.37;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_219.37;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_219.37;1
0 00100000 006bde49 ............................................................................................................
Loaded, cdrom0:¥SLUS_219.37;1
start address 0x309788
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
(GameDB) Changing VU0/VU1 clamp mode [mode=3]
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SYSTEM¥SIO2MAN.IRX args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥SYSTEM¥MCMAN.IRX args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥SYSTEM¥MCSERV.IRX args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥SYSTEM¥MTAPMAN.IRX args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥SYSTEM¥PADMAN.IRX args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥SYSTEM¥LIBSD.IRX args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥SYSTEM¥SNDDRV.IRX args 0 arg
loadmodule: id 31, ret 0
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Decommitting host memory for virtual systems...
EE/iR5900-32 Recompiler Reset
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
* SPU2-X: Enumerating PortAudio devices:
*** Device 0: 'Primary Sound Driver' (Windows DirectSound)
*** Device 1: 'Speakers (Realtek High Definition Audio)' (Windows DirectSound)
*** Device 2: '1 - E322VL (AMD High Definition Audio Device)' (Windows DirectSound)
*** Device 3: 'Realtek Digital Output (Realtek High Definition Audio)' (Windows DirectSound)
*** Device 4: '1 - E322VL (AMD High Definition Audio Device)' (Windows WASAPI)
*** Device 5: 'Realtek Digital Output (Realtek High Definition Audio)' (Windows WASAPI)
*** Device 6: 'Speakers (Realtek High Definition Audio)' (Windows WASAPI)
*** Device 7: 'Output (AMD HD Audio HDMI out #0)' (Windows WDM-KS)
*** Device 8: 'Speakers (Realtek HD Audio output)' (Windows WDM-KS)
*** Device 9: 'SPDIF Out (Realtek HDA SPDIF Out)' (Windows WDM-KS)
Opening CDVD
isoFile open ok: E:\Games\PS2\Roms\mn12.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (774768 sectors)
Opening USB
Opening FW
Opening DEV9
Failed to GetNetAdapter()
McdSlot 0: C:\Users\Owner\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Owner\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_219.46;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_219.46;1) Game CRC = 0x3DD8A7BD, EntryPoint = 0x00309788
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_219.46;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
#4
Please post settings either by screenshots or by uploading the corresponding ini-Files.

Does the game require LAN functionality in 2P-Mode? If not use devnull plugin as plugin instead of DEV9ghzdrk.

How does the crash manifests? Is pcsx2 crashing? Or do you get a blackscreen? Is the screen frozen?
#5
Quote:Madden_NFL_12_USA_PS2DVD-iND
Reporting a bug on pirated materials is a bad idea...
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#6
(04-29-2015, 09:43 AM)jesalvein Wrote: Reporting a bug on pirated materials is a bad idea...

I was under the impression if I own the physical disk then I could legally own the iso for the emulator?
#7
(04-29-2015, 09:38 AM)willkuer Wrote: Please post settings either by screenshots or by uploading the corresponding ini-Files.

Does the game require LAN functionality in 2P-Mode? If not use devnull plugin as plugin instead of DEV9ghzdrk.

How does the crash manifests? Is pcsx2 crashing? Or do you get a blackscreen? Is the screen frozen?

Will do. No the game doesn't require LAN for 2 player and I will change that now. PCSX2 is crashing. PCSX2 will freeze for a very brief moment and then the Windows message that PCSX2 has crashed and Windows is looking for solution. Then it goes to close program.
#8
(04-29-2015, 01:15 PM)emubox Wrote: I was under the impression if I own the physical disk then I could legally own the iso for the emulator?

Not unless you rip the game yourself.
[Image: gmYzFII.png]
[Image: dvedn3-5.png]
#9
(04-29-2015, 01:15 PM)emubox Wrote: I was under the impression if I own the physical disk then I could legally own the iso for the emulator?

It's not a question of being allowed or not.
Downloaded isos may be defective, leading us to correct a bug that doesn't exist.
Rip the game from your own disc.
It's safer, quicker, legal, and overall more efficient.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#10
(04-29-2015, 01:31 PM)jesalvein Wrote: It's not a question of being allowed or not.
Downloaded isos may be defective, leading us to correct a bug that doesn't exist.
Rip the game from your own disc.
It's safer, quicker, legal, and overall more efficient.

Oh Ok. I will have to look into ripping and see if I can do it tonight.

Thanks,




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