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Invalid Bust A Move - Dance Summit 2001 (freezes)
#1
Greetings, this is my first time here... See, there's a problem with this game: every time when I play on hanazono or kita2001 stages the game freezes (even though the music keeps going). I installed pcsx2 1.4.0, tried with all the bios I could (from japanese to US, even european) but it always freezes at the same moment, like 10 seconds since the level start... On the log screen it seems that nothing special is going on, just like if the game is still running normally, so I don't really know what to do, and it's sad because it runs smoothly when I play the jungle rock level (I can clear it without lag or any issue)... so far this is the only game I have this issue...

Here's the log

PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM     =  4078 MB
CPU name         =  Intel® Core™ i5-2400 CPU @ 3.10GHz
Vendor/Model     =  GenuineIntel (stepping 07)
CPU speed        =  3.092 ghz (4 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 1fbae3ff
x86EFlags        =  28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
Binding   GS: D:\Emuladores\PS2 1.4.0\Plugins\gsdx32-sse4.dll 
Windows 6.1.7601 (Service Pack 1 1.0)
Binding  PAD: D:\Emuladores\PS2 1.4.0\Plugins\lilypad.dll 
Binding SPU2: D:\Emuladores\PS2 1.4.0\Plugins\spu2-x.dll 
Binding CDVD: D:\Emuladores\PS2 1.4.0\Plugins\cdvdGigaherz.dll 
Binding  USB: D:\Emuladores\PS2 1.4.0\Plugins\USBnull.dll 
Binding   FW: D:\Emuladores\PS2 1.4.0\Plugins\FWnull.dll 
Binding DEV9: D:\Emuladores\PS2 1.4.0\Plugins\DEV9null.dll 
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 171ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\ISOS\PS2\BAMDanceSummit2K1.iso
Image type  = CD
 * CDVD Disk Open: CD, 1 tracks (1 to 1):
 * * Track 1: Data (Mode 1) (309029 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: Direct3D11 (Software mode)
McdSlot 0 [File]: C:\Users\Cyberde\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Cyberde\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan   v02.20(05/09/2006)  Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:4.00, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2006-0905, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
 <20060905-125923,ROMconf,PS20220WC20060905.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2006-0905, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.29;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLPM_620.29;1) Game CRC = 0xF881A604, EntryPoint = 0x00200008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.29;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 © Sony Computer Entertainment Inc. 

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPM_620.29;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPM_620.29;1
0 00200000 000aebef ............
Loaded, cdrom0:¥SLPM_620.29;1
start address 0x200008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 © Sony Computer Entertainment Inc. 

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥RSPU2DRV.IRX;1 args 0 arg 
rspu2 driver module version 1.2.1 ©SCEI
 Exit rsd_main_main 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg 
sdr driver version 1.4.0 ©SCEI
 Exit rsd_main 
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg 
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg 
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg 
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg 
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MODULES¥SOUNDMAN.IRX;1 args 0 arg 
loadmodule: id 33, ret 0
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640

While I'm writing this, there isn't any change in the log I pasted here, I can hear the crowd, the image is still frozen and the song already finished... Thank you for your time, I hope you can help me with this issue, I really love this weird game! T.T

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#2
In order to help you further with your problem, please make sure the following are all provided.
  • Any non default settings you are using.

Thank You.
[Image: gmYzFII.png]
[Image: dvedn3-5.png]
#3
(08-19-2016, 03:38 AM)Nobbs66 Wrote: In order to help you further with your problem, please make sure the following are all provided.
  • Any non default settings you are using.

Thank You.

I'm using all the default settings now, nothing else... I tried too with other settings such touching clamping modes ands even activating speedhacks but they didn't fix the issue, it keeps freezing at the same spot, so I reverted all settings back to default again, and the game keeps freezing at the same spot T.T
#4
Hmm, can you try using an older version like 1.2.1?

Just use the binary version
http://pcsx2.net/download/category/42-pcsx2-v1-2-1.html
[Image: gmYzFII.png]
[Image: dvedn3-5.png]
#5
(08-19-2016, 04:47 AM)Nobbs66 Wrote: Hmm, can you try using an older version like 1.2.1?

Just use the binary version
http://pcsx2.net/download/category/42-pcsx2-v1-2-1.html

It got worse: now the emulation goes really slow when the music starts (unplayable), but then it freezes at the exactly same spot... It gave out this log:

PCSX2 1.2.1.r5873 - compiled on Feb  3 2014
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System =  Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM     =  4078 MB
CPU name         =  Intel® Core™ i5-2400 CPU @ 3.10GHz
Vendor/Model     =  GenuineIntel (stepping 07)
CPU speed        =  3.092 ghz (4 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 1fbae3ff
x86EFlags        =  28100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
Binding   GS: D:\Emuladores\PS2 1.2.1\plugins\gsdx32-avx-r5875.dll 
Windows 6.1.7601 (Service Pack 1 1.0)
Binding  PAD: D:\Emuladores\PS2 1.2.1\plugins\lilypad-r5875.dll 
Binding SPU2: D:\Emuladores\PS2 1.2.1\plugins\spu2-x-r5875.dll 
Binding CDVD: D:\Emuladores\PS2 1.2.1\plugins\cdvdGigaherz.dll 
Binding  USB: D:\Emuladores\PS2 1.2.1\plugins\USBnull.dll 
Binding   FW: D:\Emuladores\PS2 1.2.1\plugins\FWnull.dll 
Binding DEV9: D:\Emuladores\PS2 1.2.1\plugins\DEV9null.dll 
Plugins loaded successfully.

(GameDB) 9655 games on record (loaded in 173ms)
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
NVIDIA GeForce 405   (9.18.13.4192)
* SPU2-X: Enumerating PortAudio devices:
 *** Device 0: 'Primary Sound Driver' (Windows DirectSound)
 *** Device 1: 'Speakers (Realtek High Definition Audio)' (Windows DirectSound)
 *** Device 2: 'Realtek Digital Output (Realtek High Definition Audio)' (Windows DirectSound)
 *** Device 3: 'Realtek Digital Output (Realtek High Definition Audio)' (Windows WASAPI)
 *** Device 4: 'Speakers (Realtek High Definition Audio)' (Windows WASAPI)
 *** Device 5: 'Speakers (Realtek HD Audio output)' (Windows WDM-KS)
 *** Device 6: 'SPDIF Out (Realtek HDA SPDIF Out)' (Windows WDM-KS)
Opening CDVD
isoFile open ok: D:\ISOS\PS2\BAMDanceSummit2K1.iso
Image type  = CD
 * CDVD Disk Open: CD, 1 tracks (1 to 1):
 * * Track 1: Data (Mode 1) (309029 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: D:\Emuladores\PS2 1.2.1\memcards\Mcd001.ps2
(FileMcd) Creating new 8MB memory card: D:\Emuladores\PS2 1.2.1\memcards\Mcd001.ps2
McdSlot 1: D:\Emuladores\PS2 1.2.1\memcards\Mcd002.ps2
(FileMcd) Creating new 8MB memory card: D:\Emuladores\PS2 1.2.1\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan   v01.00(17/01/2000)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.29;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLPM_620.29;1) Game CRC = 0xF881A604, EntryPoint = 0x00200008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.29;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC
Suspending single plugin: PAD
Saving PAD
Closing PAD
Recovering single plugin: PAD
Loading PAD
Opening plugins...
Opening PAD
Plugins opened successfully.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Decommitting host memory for virtual systems...
EE/iR5900-32 Recompiler Reset
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
#6
Hmm, you be able to upload your memory card, so i can test it?
[Image: gmYzFII.png]
[Image: dvedn3-5.png]
#7
(08-19-2016, 05:04 AM)Nobbs66 Wrote: Hmm, you be able to upload your memory card, so i can test it?

Well, since I'm playing it from scratch there isn't any save file, so... maybe if I provide you the data via PM?
#8
If there's no save file, then I'll get to trying to test it
[Image: gmYzFII.png]
[Image: dvedn3-5.png]
#9
(08-19-2016, 05:11 AM)Nobbs66 Wrote: If there's no save file, then I'll get to trying to test it

Thank you for your time then! Let me know if you find anything :Laugh'm trying with older versions and it seems the emulation goes even worse, so the only one which can do it smoothly is 1.4.0... until it freezes at the same spot, 10 seconds after hanazono and kita2001 level starts, but the jungle rock runs perfectly, almost like my now blind PS2 did when it worked =(
#10
Do you have another working ps2 console than your Japanese one ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go




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