Posts: 6.069
Threads: 68
Joined: May 2010
Reputation:
167
Location: Grenoble, France
Yes I'm not surprised. It isn't a good hack. i'm not sure it can be improved
Sponsored links
Posts: 1
Threads: 0
Joined: Jul 2019
Reputation:
0
07-27-2019, 10:14 PM
(This post was last modified: 12-29-2019, 09:56 PM by CK1 .)
EDIT: woops. Intended to post that I dl'ed choppasmiths romhacking patch thats supposed to fix this and it didnt work. However a year ago on a different computer I got it to work and show the board.. Help ?
Code:
PCSX2 1.5.0-20190726181055 - compiled on Jul 26 2019
Savestate version: 0x9a0e0000
Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 17134), 64-bit
Physical RAM = 12181 MB
CPU name = AMD Ryzen 7 1700X Eight-Core Processor
Vendor/Model = AuthenticAMD (stepping 01)
CPU speed = 3.392 ghz (16 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 7ed8320b
x86EFlags = 2fd3fbff
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a
Reserving memory for recompilers...
Loading plugins from D:\ps2Emu\pcsx2-v1.5.0-dev-3214-gddb6aac82-windows-x86\plugins...
Bound GS: GSdx32-AVX2.dll [GSdx 20190726181055 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound PAD: LilyPad.dll [LilyPad (20190726181055) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20190726181055 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20190726181055 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20190726181055 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20190726181055 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20190726181055 0.5.0]
Plugins loaded successfully.
(GameDB) 9803 games on record (loaded in 125ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: D:\psx2psp\Dragon Quest & Final Fantasy in Itadaki Street Special (Japan) (patched).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (785504 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\ps2Emu\pcsx2-v1.5.0-dev-3214-gddb6aac82-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\ps2Emu\pcsx2-v1.5.0-dev-3214-gddb6aac82-windows-x86\memcards\Mcd002.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan v01.70(06/02/2003) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2003-0206, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20030206-083918,ROMconf,PS20170JC20030206.bin:11648>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2003-0206, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_657.97;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLPM_657.97;1) Game CRC = 0x00866691, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_657.97;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
LilyPad: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with LilyPad or go to the Plugin settings and setup new controls.
loadelf: fname cdrom0:¥SLPM_657.97;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPM_657.97;1
0 00100000 003a4600 ...........................................................
Loaded, cdrom0:¥SLPM_657.97;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Get Reboot Request From EE
GSdx Lookup CRC:866691
GSdx Lookup CRC:866691
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥SSD.IRX;1 args 0 arg
SSD Ver 3.0.040607.0,0060
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥RSSD.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MODULES¥CRI_ADXI.IRX;1 args 0 arg
CRI ADX Driver Ver.9.24(Jun 30 2004 16:28:40)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority = 39
CRI ADX Driver : DTX Thread Priority = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 33, ret 2
DVCI: "¥MOV¥SUMMONS.AFS" found.
DVCI: "¥MOV¥TUTOR.AFS" found.
DVCI: "¥SE¥A000.AFS" found.
DVCI: "¥SE¥C000.AFS" found.
DVCI: "¥BGM.AFS" found.
DVCI: "¥CASINO.AFS" found.
DVCI: "¥GAME.AFS" found.
DVCI: "¥ITASUTO.AFS" found.
DVCI: "¥MENU.AFS" found.
DVCI: "¥XOE.AFS" found.
DVCI: Total 10 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000ff100
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00140200
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00141700
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
CApp::Init: Done.
Texture GS:0
Texture GS:1
Texture GS:2
Texture GS:3
Texture GS:4
Texture GS:5
Texture GS:6
Texture GS:7
Texture GS:8
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
HLE Notice: ELF does not have a path.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: D:\psx2psp\Dragon Quest & Final Fantasy in Itadaki Street Special (Japan).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (785504 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:866691
McdSlot 0 [File]: D:\ps2Emu\pcsx2-v1.5.0-dev-3214-gddb6aac82-windows-x86\memcards\Mcd001.ps2
GSdx Lookup CRC:866691
McdSlot 1 [File]: D:\ps2Emu\pcsx2-v1.5.0-dev-3214-gddb6aac82-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan v01.70(06/02/2003) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2003-0206, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20030206-083918,ROMconf,PS20170JC20030206.bin:11648>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2003-0206, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_657.97;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLPM_657.97;1) Game CRC = 0x4CE7FB04, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_657.97;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPM_657.97;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPM_657.97;1
0 00100000 003a4600 ...........................................................
Loaded, cdrom0:¥SLPM_657.97;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Get Reboot Request From EE
GSdx Lookup CRC:4CE7FB04
GSdx Lookup CRC:4CE7FB04
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥SSD.IRX;1 args 0 arg
SSD Ver 3.0.040607.0,0060
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥RSSD.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MODULES¥CRI_ADXI.IRX;1 args 0 arg
CRI ADX Driver Ver.9.24(Jun 30 2004 16:28:40)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority = 39
CRI ADX Driver : DTX Thread Priority = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 33, ret 2
DVCI: "¥MOV¥SUMMONS.AFS" found.
DVCI: "¥MOV¥TUTOR.AFS" found.
DVCI: "¥SE¥A000.AFS" found.
DVCI: "¥SE¥C000.AFS" found.
DVCI: "¥BGM.AFS" found.
DVCI: "¥CASINO.AFS" found.
DVCI: "¥GAME.AFS" found.
DVCI: "¥ITASUTO.AFS" found.
DVCI: "¥MENU.AFS" found.
DVCI: "¥XOE.AFS" found.
DVCI: Total 10 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000ff100
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00140c00
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00141500
CApp::Init: Done.
Texture GS:0
Texture GS:1
Texture GS:2
Texture GS:3
Texture GS:4
Texture GS:5
Texture GS:6
Texture GS:7
Texture GS:8
■■■ルート スライム スタートモード Count113, Node30, End4
▲ルート1:マス番号:10
総合評価 279
マー 0, 通過 0, サラ 0, 支払 0
有利 90, 特殊 0, 先サ 189, 先支 0
▲ルート2:マス番号:11
総合評価 236
マー 0, 通過 0, サラ 0, 支払 0
有利 47, 特殊 0, 先サ 189, 先支 0
Enter: MainMenu.
■■■ルート スライム スタートモード Count31, Node11, End2
▲ルート1:マス番号:9:4:21:22:6:23
総合評価 300
マー 225, 通過 0, サラ 0, 支払 0
有利 75, 特殊 0, 先サ 0, 先支 0
▲ルート2:マス番号:9:4:13:14:2:15
総合評価 270
マー 225, 通過 0, サラ 0, 支払 0
有利 45, 特殊 0, 先サ 0, 先支 0
■■■ルート リュック スタートモード Count171, Node29, End6
▲ルート1:マス番号:10:9:4:21
総合評価 388
マー 0, 通過 0, サラ 0, 支払 0
有利 105, 特殊 0, 先サ 283, 先支 0
▲ルート2:マス番号:11:12:5:20
総合評価 362
マー 0, 通過 0, サラ 0, 支払 0
有利 80, 特殊 0, 先サ 283, 先支 0
▲ルート3:マス番号:11:12:5:28
総合評価 352
マー 0, 通過 0, サラ 0, 支払 0
有利 70, 特殊 0, 先サ 283, 先支 0
▲ルート4:マス番号:10:9:4:13
総合評価 320
マー 0, 通過 0, サラ 0, 支払 0
有利 37, 特殊 0, 先サ 283, 先支 0
Enter: MainMenu.
■■■ルート リュック スタートモード Count19, Node7, End1
▲ルート1:マス番号:22:6:23:24:8:25
総合評価 310
マー 225, 通過 0, サラ 0, 支払 0
有利 85, 特殊 0, 先サ 0, 先支 0
■■■ルート クリフト スタートモード Count113, Node30, End4
▲ルート1:マス番号:11
総合評価 235
マー 0, 通過 0, サラ 0, 支払 0
有利 47, 特殊 0, 先サ 189, 先支 0
▲ルート2:マス番号:10
総合評価 122
マー 0, 通過 0, サラ 0, 支払 66
有利 0, 特殊 0, 先サ 189, 先支 0
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Suspending single plugin: DEV9
Saving DEV9
Recovering single plugin: DEV9
Loading DEV9
Suspending single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:4CE7FB04
GSdx Lookup CRC:4CE7FB04
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:4CE7FB04
GSdx Lookup CRC:4CE7FB04
Loading GS
Opening plugins...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\psx2psp\Dragon Quest & Final Fantasy in Itadaki Street Special (Japan).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (785504 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: D:\ps2Emu\pcsx2-v1.5.0-dev-3214-gddb6aac82-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\ps2Emu\pcsx2-v1.5.0-dev-3214-gddb6aac82-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
Enter: MainMenu.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Posts: 4
Threads: 0
Joined: Dec 2019
Reputation:
0
12-29-2019, 06:41 AM
(This post was last modified: 12-29-2019, 09:57 PM by CK1 .)
I have tried both v1.5.0-3337 and v1.4.0 and the board disappeared.
Currently I could only play the game with ZeroGS.
Code:
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 18363), 64-bit
Physical RAM = 16335 MB
CPU name = AMD Ryzen 5 2400G with Radeon Vega Graphics
Vendor/Model = AuthenticAMD (stepping 00)
CPU speed = 3.593 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 7ed8320b
x86EFlags = 2fd3fbff
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
MMX2 .. SSE4a
Reserving memory for recompilers...
Loading plugins...
Binding GS: D:\Games\pcsx2-1.4.0-binaries\PCSX2 1.4.0\plugins\GSdx32-SSE4.dll
Binding PAD: D:\Games\pcsx2-1.4.0-binaries\PCSX2 1.4.0\plugins\lilypad.dll
Binding SPU2: D:\Games\pcsx2-1.4.0-binaries\PCSX2 1.4.0\plugins\spu2-x.dll
Binding CDVD: D:\Games\pcsx2-1.4.0-binaries\PCSX2 1.4.0\plugins\cdvdGigaherz.dll
Binding USB: D:\Games\pcsx2-1.4.0-binaries\PCSX2 1.4.0\plugins\USBnull.dll
Binding FW: D:\Games\pcsx2-1.4.0-binaries\PCSX2 1.4.0\plugins\FWnull.dll
Binding DEV9: D:\Games\pcsx2-1.4.0-binaries\PCSX2 1.4.0\plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9693 games on record (loaded in 186ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: D:\Disc Images\Dragon Quest & Final Fantasy in Itadaki Street Special.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (785504 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\Games\pcsx2-1.4.0-binaries\PCSX2 1.4.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Games\pcsx2-1.4.0-binaries\PCSX2 1.4.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan v02.20(05/09/2006) Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:4.00, ctm:392Mhz, cpuclk:294Mhz detected)
Frame buffer size set to 512x512 (2048x2048)
PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0905, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060905-125923,ROMconf,PS20220WC20060905.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08
CPUID=2e20, BoardID=0, ROMGEN=2006-0905, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_657.97;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLPM_657.97;1) Game CRC = 0x4CE7FB04, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_657.97;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPM_657.97;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPM_657.97;1
0 00100000 003a4600 ...........................................................
Loaded, cdrom0:¥SLPM_657.97;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
GSdx Lookup CRC:0
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥SSD.IRX;1 args 0 arg
SSD Ver 3.0.040607.0,0060
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥RSSD.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MODULES¥CRI_ADXI.IRX;1 args 0 arg
CRI ADX Driver Ver.9.24(Jun 30 2004 16:28:40)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority = 39
CRI ADX Driver : DTX Thread Priority = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 33, ret 2
DVCI: "¥MOV¥SUMMONS.AFS" found.
DVCI: "¥MOV¥TUTOR.AFS" found.
DVCI: "¥SE¥A000.AFS" found.
DVCI: "¥SE¥C000.AFS" found.
DVCI: "¥BGM.AFS" found.
DVCI: "¥CASINO.AFS" found.
DVCI: "¥GAME.AFS" found.
DVCI: "¥ITASUTO.AFS" found.
DVCI: "¥MENU.AFS" found.
DVCI: "¥XOE.AFS" found.
DVCI: Total 10 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000ff100
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00140200
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00141700
CApp::Init: Done.
Texture GS:0
Texture GS:1
Texture GS:2
Texture GS:3
Texture GS:4
Texture GS:5
Texture GS:6
Texture GS:7
Texture GS:8
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Can you post your GSdx settings from the new version?
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Attached.
Attached Files
Thumbnail(s)
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Try setting CRC hacks to Automatic, then the problem should go away. Also if you have a Nvidia GPU, OpenGL should be used instead of DX11.
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Do you mean development release or 1.4.0?
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The one you posted above - the development release
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It does not work. Still invisible board.
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05-23-2020, 10:26 PM
(This post was last modified: 05-23-2020, 10:54 PM by ElPolloLoco .)
So, there's no fix for this as of now? This isn't solved by trivial settings i took all day to test all combinations, "no dice"
Note: As OP said ZeroGS 0.97.1 with "Disable alpha testing" works so whatever that does is the solution just need a way to replicate on GSdx
Note 2: There's also a modified GSdx that works included here ->
http://www.romhacking.net/translations/3191/