Invisible Board in Itadaki Street Special (GSdx)
#1
Bug 
Dragon Quest & Final Fantasy in Itadaki Street Special is a board game similar to Monopoly. The game runs fine but the board is only showing up as black shadows.

[Image: 5RoYxre.png]

I've kept all plugin configurations to their defaults, except for switching OpenGL to DirectX 11 in GSdx and mapping controls for my keyboard. 

[Image: P6hxgke.png]

I found that using the graphics plugin ZeroGS 0.97.1 with "Disable alpha testing" works, but I'd prefer using GSdx since it's way newer, doesn't crash when going out of fullscreen, and allows you to increase the internal resolution.

Here's what it looks like with ZeroGS:

[Image: 6doikoX.png]

How can I get the game running smoothly with GSdx? Thanks for any help!

Information

PCSX2 Git revision: v1.5.0-dev-924-g79d019b (Download here)
System: Toshiba laptop S55-A5275 (Specifications here)
GS Dump: https://drive.google.com/file/d/0Bx75vtb...sp=sharing

Program Log

PCSX2 1.5.0-20160629131351 - compiled on Jun 29 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 10586), 64-bit
Physical RAM     =  8103 MB
CPU name         =  Intel® Core™ i7-4700MQ CPU @ 2.40GHz
Vendor/Model     =  GenuineIntel (stepping 03)
CPU speed        =  2.393 ghz (8 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7fdafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding   GS: C:\Users\Public\Apps\Files\PCSX2\plugins\GSdx32-AVX.dll 
Binding  PAD: C:\Users\Public\Apps\Files\PCSX2\plugins\LilyPad.dll 
Binding SPU2: C:\Users\Public\Apps\Files\PCSX2\plugins\SPU2-X.dll 
Binding CDVD: C:\Users\Public\Apps\Files\PCSX2\plugins\cdvdGigaherz.dll 
Binding  USB: C:\Users\Public\Apps\Files\PCSX2\plugins\USBnull.dll 
Binding   FW: C:\Users\Public\Apps\Files\PCSX2\plugins\FWnull.dll 
Binding DEV9: C:\Users\Public\Apps\Files\PCSX2\plugins\DEV9null.dll 
Plugins loaded successfully.

(GameDB) 9706 games on record (loaded in 187ms)
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#2
Can you post a GS Dump of the issue?
http://forums.pcsx2.net/Thread-How-to-cr...er-GS-dump
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#3
Here's the GS Dump: https://drive.google.com/file/d/0Bx75vtb...sp=sharing
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#4
Quote:I've kept all plugin configurations to their defaults, except for switching OpenGL to DirectX 11 in GSdx a
But does it work with openGL (latest git) ?

@FlatOut,
On linux, I load the GSdx ini file before the dump replay so I can test option impact very easily. Could you do the same on windows ?
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#5
Hum do you have the bug in GSdx SW renderer ?
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#6
(07-03-2016, 09:32 AM)gregory Wrote: But does it work with openGL (latest git) ?

@FlatOut,
On linux, I load the GSdx ini file before the dump replay so I can test option impact very easily. Could you do the same on windows ?
Yes, but isn't it just as easy to use the GUI?

After trying the dump and reading some more about this game/issue, it seems this issue does also apply to the SW renderer.
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#7
You mean the gsdump gui, I don't have it on linux. So I don't know what you can do.

The dump is bad on SW renderer. It could happen when EE read GS data to send them back to the GS. But in this case, dump will be correct if generated by the SW renderer.

If it is bad on the SW renderer, it could be a rounding issue on the core.
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#8
(07-03-2016, 02:49 PM)gregory Wrote: You mean the gsdump gui, I don't have it on linux. So I don't know what you can do.

The dump is bad on SW renderer. It could happen when EE read GS data to send them back to the GS. But in this case, dump will be correct if generated by the SW renderer.

If it is bad on the SW renderer, it could be a rounding issue on the core.
No, I meant the normal GSdx Video Plugin settings menu from PCSX2. You can just use that for GS Dumps on Windows. Wink

According to previous discussions about this game, it's also bad on the SW renderer.
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#9
(07-03-2016, 09:32 AM)gregory Wrote: But does it work with openGL (latest git) ?

@FlatOut,
On linux, I load the GSdx ini file before the dump replay so I can test option impact very easily. Could you do the same on windows ?

I've tried with OpenGL, same results Tongue
Should I make another GS Dump with OpenGL?
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#10
(07-03-2016, 12:23 PM)gregory Wrote: Hum do you have the bug in GSdx SW renderer ?

Yes, and here's a GS dump with DirectX 11 SW renderer:
https://drive.google.com/file/d/0Bx75vtb...sp=sharing
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