Is Fatal Frame / Project Zero fixed?
#1
Hi,

before I play 10h and run into unfixable problems, I will rather ask here: Have the problems with the 3 Fatal Frame games (like untrackable ghosts, infamous endboss crash etc.) been fixed?
(Wanted to check the wiki, but it seems to be dead and that one Issue on Github isn't as clear as I wish it would be)
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#2
I think it "sort of" works in OpenGL, however as far as I know it definitely works in Software Mode, at least as far as the untrackable ghosts issue goes. I didn't know about the endboss crash personally
[Image: ref-sig-anim.gif]

#3
I believe camera tracking was fixed on OpenGL

As for graphical glitches they are fixed on OpenGL

Here are some Hw hacks for Direct3D
Fatal Frame , Fatal Frame Crimson Butterfly , Fatal Frame The Tormented
Sprite - Half or Full
That should fix the horizontal / vertical black lines.
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#4
(06-09-2017, 10:24 PM)Bible Black Wrote: Hi,

before I play 10h and run into unfixable problems, I will rather ask here: Have the problems with the 3 Fatal Frame games (like untrackable ghosts, infamous endboss crash etc.) been fixed?
(Wanted to check the wiki, but it seems to be dead and that one Issue on Github isn't as clear as I wish it would be)


** endboss crash (maybe you say 'fatal frame 1')

Atleast, It was not fixed yet. I cleared the game(fatal frame 1, NTSC-K) three weeks ago by latest PCSX2 version
#5
but pcsx2 wiki said
"This has been resolved in recent PCSX2 versions"

so is fixed ghost camera?
what is the best config for this game
i use PAL version for have spanish language
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#6
Are you on the latest git version?
#7
yes, now i can destroy ghost in HW, but image of ghost is a little corrupted
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#8
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