Is amplitude graphically demanding?
#1
I know that seems weird but I get slowdown with anything above 4x. Every other game I've tried so far I can 6x and any slowdown is CPU wise.

So... yeah... is it?

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#2
It's not a question of it being graphically demanding (not with your setup), it's possible that the game isn't emulated as accurately as others and is putting a bigger strain on the cpu.

I'm going out on a limb here but try enabling 8-bit textures and see if that does anything.
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#3
(11-11-2013, 03:26 PM)Nyreen Wrote: It's not a question of it being graphically demanding (not with your setup), it's possible that the game isn't emulated as accurately as others and is putting a bigger strain on the cpu.

I'm going out on a limb here but try enabling 8-bit textures and see if that does anything.

Well, I mean 4x is perfectly fine. I was just curious as it seems to be a weird game to have graphical slowdown. I did try that though. Results in screenshot below T_T

It happens when many particles are on the screen. A little bit(5 fps drop) when you clear a track and it shoots off into the distance evaporating into particles.

If you use a freestyle on a track with the synth freestyle then(note fps in upper left corner from FRAPS. Should be 60 as this is NTSC):
[Image: slow_zps12bc9a26.png]

Displays it to the extreme. And GS% does max out when this happens btw.

No slowdown at all at 4x.
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#4
Here is 4x for reference:

[Image: 4x_zpse8c6e8e5.png]
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#5
Friggin' love HMX.

It's likely that the game extensively utilized the VU's, yeah. I know games that had fancy graphical effects (PS2 did get a lot of praise for its particle rendering back in the day) could grant slowdown in certain parts. Like how FFX and X-2 are both known to be really easy 3D games to emulate overall, but some of the magic spells you can produce (Firaga, Bio, Demi, etc.) could be very GPU-intensive for the duration of the animation.
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#6
(11-11-2013, 03:47 PM)NarooN Wrote: Friggin' love HMX.

It's likely that the game extensively utilized the VU's, yeah. I know games that had fancy graphical effects (PS2 did get a lot of praise for its particle rendering back in the day) could grant slowdown in certain parts. Like how FFX and X-2 are both known to be really easy 3D games to emulate overall, but some of the magic spells you can produce (Firaga, Bio, Demi, etc.) could be very GPU-intensive for the duration of the animation.

Makes me want to fire up FFX and play through the very beginning where like the very first boss outside the stadium casts demi on you over and over Laugh
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#7
there is not much differance between 4x and 6x . Even you cant experiance any graphic change in this.
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#8
I have bad eyes and stepped on my glasses a couple months ago and my new eye appointment is Friday. So no, can't tell the difference at the moment.

20/60 in the left, 20/120 in the right.

I do sit about 12 inches from a 17 inch screen for this reason right now lol
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#9
Quote:It happens when many particles are on the screen. A little bit(5 fps drop) when you clear a track and it shoots off into the distance evaporating into particles.

GOW has the same issue, when smashing the blades towards you (sq, sq, sq, tri) it releases red particles which tend to cause a good slowdown even at 4x. Specs are in my profile.
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#10
Edit: However, GSDX reports amplitude rendering at 640x447.

4x = 2560x1788 = 4,577,280 pixels

6x = 3840x2682 = 10,298,880 pixels

more than twice as many pixels. So it actually is a HUGE difference.

Although on a 1440x900 monitor, it just amounts to better SSAA.
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