11-16-2015, 05:05 PM
You know, with the overbloom like some games have...
Unlike other games, Skidrow, offset hacks, all that, nothing helps.
It was easy to initially ignore because the first area or two you go to don't use it much, but later on, it becomes a common effect. I'm 5 or so hours in and sometimes half the screen is just bloom'd out and it's almost worse than playing it in Software.
Mini-map is unfixable I've found as well, though not an issue. It does work in some dungeons, oddly.
As I get further into the game, as you can seen in the screenshot, it's harder to ignore than in light areas. Really hurts the enjoyment of running it at 5x native resolution and AF and all that if it's just gonna be like this.
I've tried every configuration with HW hacks and renderers I could think of. In cutscenes in game, it's especially bad.
Unlike other games, Skidrow, offset hacks, all that, nothing helps.
It was easy to initially ignore because the first area or two you go to don't use it much, but later on, it becomes a common effect. I'm 5 or so hours in and sometimes half the screen is just bloom'd out and it's almost worse than playing it in Software.
Mini-map is unfixable I've found as well, though not an issue. It does work in some dungeons, oddly.
As I get further into the game, as you can seen in the screenshot, it's harder to ignore than in light areas. Really hurts the enjoyment of running it at 5x native resolution and AF and all that if it's just gonna be like this.
I've tried every configuration with HW hacks and renderers I could think of. In cutscenes in game, it's especially bad.
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