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Issue while compiling GSDX (pls help me)
#1
Hey guys,

I hope this is not a too noobish question, but I already used Google and was reading the compilation guide up and down. But I still found no solution, so please excuse me, if this is a often asked question:

I was downloading all the things needed to compile the plugins and configured them, but obviously I did this not correct...

When I now try to compile the GSDX plugin, using Visual Studio 2008 C++ Express, I get this message:

"1>Projekt : warning PRJ0018 : Folgende Umgebungsvariablen konnten nicht gefunden werden:
1>$(DXSDK_DIR)"

I think, translated, this means something like:

"1>Projekt : warning PRJ0018 : Following environment variable couldn't be found:
1>$(DXSDK_DIR)"

But I already did this (quoting is perhaps easier for you to understand than my English. Sorry guys^^):

"[...]
-# Under the Win32 Platform, you need to add the following to Include files:

$(DXSDK_DIR)\Include[...]

[...]
-# Under the Win32 Platform, you need to add the following to Library files:*If you installed GLEW elsewhere, reflect here

$(DXSDK_DIR)\Lib\x86[...]"

Have I done something wrong? Please help me, I would very appreciate your help.

P.S.: A big "Thank You!" to this great development team! PCSX2 is one of the best thing I ever found in the internet! I just love your work!

Edit: The same issue appears as well when I try to compile the zeroSPU2 plugin. Might be the same with others, too.
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#2
You cant really compile the plugins with a VC++ Express edition easily, you need to get more stuff for it to work.

http://code.google.com/p/pcsx2/wiki/Comp...irectX_SDK
http://code.google.com/p/pcsx2/wiki/Comp...ss_ONLY%29

That's probably what you are missing and this is how you set them up:

http://code.google.com/p/pcsx2/wiki/Comp...irectories
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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#3
Thanks, I know now what I did wrong... I thought, that the DirectX SDK would be implemented in the runtime of DirectX... Obviously, I wasn't. Thanks, now I works.

But the SPU2-X Plugin still can't be compiled. It now shows this error. I try to translate it accurately^^:

"1>Last committed at revision 2021
1>Updated to revision 2024
1>linking...
1>LINK : fatal error LNK1181: Eingabedatei [Note by me: incomming data?] "soundtouch.lib" couldn't be opened."

The same message appears when I try to compile ZeroSPU2. Do I have to "show" Visual Studios, where to find this .lib? Since this is not mentioned in the wiki. Or did I something worng?

By the way: I use Windows 7, if this is important in this case.

Greetings, Bright-Warrior

Edit: I was able to solve the problem. I just had to compile "SoundTouch" in the "3rdparty" folder. After this, all the plugins compiled correctly. Is this a known "issue" or an issue at all? Because if not, perhaps this should be added to the Compilation Guide.
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#4
soundtouch.lib should come with the PCSX2 svn code check if you have it there at all?
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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