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Jak and Daxter - The Precursor Legacy [SCUS 97124] (U)
#1
status=5;
version=1.4.0;
console=PS2;
crc=472E7699;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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[Image: ayusignew.jpg]
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 28 10 2013 1.1.0 r5754 - Windows
GSdx 5752 SSE41 [24 10 2013]
LilyPad 5403 0.11.0 [24 10 2013]
cdvdGigaherz 5692 0.8.0 [24 10 2013]
USBnull Driver 5684 0.7.0 [24 10 2013]
SPU2-X 5733 2.0.0 [24 10 2013]
DEV9null Driver 5684 0.5.0 [24 10 2013]
FWnull Driver 5684 0.7.0 [24 10 2013]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Runs a bit slow.

Bugs:

Various minor graphics issues (missing textures and shadowing). Fixed somewhat in software mode.

Status
Playable


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[Image: ayusignew.jpg]
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
Reply
#3
1)Game title: Jak and Daxter - The Precursor Legacy [SCUS 97124] (U)
2)ELF name:
3)Game CRC: 1B3976AB
 
PC Specs:
CPU: Intel Core i7 @ 3.4GHz/i5 @ 2.8GHz (8MB)
GPU: Nvidia GTX750ti 2GB/GT630 2GB
RAM: 8-16GB/4-10GB
 
Build Description: PCSX2 1.4.0 [8-1-2016 Win (8.1/7, 64x)]
GSdx MSVC 19.00 SSE41 [05 01 2016]
LilyPad 5709 0.11.0 [31 12 2015]
SPU2-X 5709 2.0.0 [31 12 2015]
cdvdGigaherz 5709 0.9.0 [31 12 2015]
USBnull Driver 5709 0.7.0 [31 12 2015]
FWnull Driver 5709 0.7.0 [31 12 2015]
DEV9null Driver 5709 0.5.0 [31 12 2015]
 
Backup before save | Automatic Gamefixes | enable Widescreen Patches
 
VU0Rec and VU1Rec
 
EE/VU Clamp modes: Normal
EE/VU Rounding: Chop/zero
 
GS Windows | Ratio 16:9
 
Speedhacks Used:
EE Cyclerate 2 | VU Cycle Stealing 3
INTC, Wait Loop Detection, mVU Flag
Gamefixes Used:
Switch to GSdx software rendering when FMV plays
 
GSDX:
Nvidia GTX750ti 2GB | OpenGL (Hardware)  | Interlacing=auto
2xNative | Texture Filtering= Bilinear (PS2) | Anisotropic 16x | CRC Hack = Aggressive
Enable HW Hacks | MSAA 16x | Skipdraw 2
Blending Unit Accuracy= Medium
SPU2-X:
Vol 100% | Latency 151ms (avg) | Async Mix
Enable Debug Option | Show In console
DMA Operations | AutoDMA Operations | Buffer Over/Underruns | ADPCM Cache statistics | Log DMA Writes | Dump Core and voice State | Dump Memory Contents
 
Amount of testing done (little/medium/much/completed-game): Much
 
Comments:
N/A
 
Justification info. for clarification.
Game runs great.
> Shut-down unnecessary start-up appz/task manager [Help CPU speed performance from interruption].
> PCSX2Bonus V2.0.0.2 is recommend for saving the config per game.
In case, If the above config is not suited for ur PC, just manipulate to “default”.
* EE Cyclerate 0 | VU Cycle Stealing 0.
* GSDX | Native.
* MSAA 4x
* Blending Unit Accuracy = Basic
 
Bugs:
# Shadow seen by Character.       Fixed by; Skipdraw 2
# Missing/black Eye.                    Fixed by; Keep Toggling (F9) with delay 5s till all/single eye appears.
 
Status
Playable 99%


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