(02-21-2017, 12:01 AM)jesalvein Wrote: this error happens in D3D HW mode.
not in Opengl, nor in D3D SW mode
In D3D SW mode, you can run it without glitch, but it requires a beefy CPU, and you can't upscale
In OGL mode, you can run it without glitch, and can upscale.
Unfortunately, since you have an AMD GPU, OGL will be slow.
That's why you have no other choice than using D3D SW mode for now, or playing it on your PS2.
I was able to run the game now using these settings. Not sure what went wrong with the last tries:
Using more than that for blending accuracy will crash. Right now it's not slow, but, contrary to what you say, the bug is still there. Here's the proof:
As you can see it's less noticeable, but it's there when something explodes.
Now, using D3D 11 SW:
And D3D 11 HW:
These files were recorded using these settings:
Video: FPS1 640x480 60fps 99107kbps [V: fraps, bgr24, 640x480, 99107 kb/s]
Audio: PCM 48000Hz stereo 1536kbps [A: pcm_s16le, 48000 Hz, 2 channels, s16, 1536 kb/s]
I tried now setting fullscreen at 1920x1200, and it worked just fine the OGL.
What I can tell is that honestly this bug is not annoying and, as I said before, much less evident using OGL.