KHII FM @ 60FPS & how to take widescreen screenshots natively
#1
Just saw the latest video from the PCSX2Team YouTube channel and I have to say KHII FM has never looked better. Here I thought all this time I was playing KHII at 60FPS when in fact Fraps and PCSX2 were lying to me. What gives? Is this one of those things were it's virtual FPS v. actual in-game FPS? Could someone explain that to me? I never understood that. Was the PS2 not capable of running the KH games at 60FPS so it frameskipped?

Also, how do you make it so PCSX2's screenshot feature takes snaps using widescreen ratios?

Bonus question: Does Kingdom Hearts HD I.5 ReMIX run at 60FPS? It ***** better -_-

Thanks in advance!
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#2
(11-10-2014, 07:46 AM)karasuhebi Wrote: Here I thought all this time I was playing KHII at 60FPS when in fact Fraps and PCSX2 were lying to me. What gives? Is this one of those things were it's virtual FPS v. actual in-game FPS?
Yes. 60fps (50fps for PAL games) in PCSX2 simply means fullspeed. The game could be internally running at 30fps or less but FRAPS/RTSS will always report 60fps.
Just to have a comparison, in Dolphin and PPSSPP this doesn't happen, they have a fps counter and a vps counter, and RTSS reports the number of fps.

(11-10-2014, 07:46 AM)karasuhebi Wrote: Was the PS2 not capable of running the KH games at 60FPS so it frameskipped?
The game is programmed to use 60fps in menus and 30fps everywhere else (frameskip 0 vs frameskip 1, that's why there's a patch that disables frameskip). The PCSX2 GS is infinitely powerful, but the emulated CPU isn't. There are some fps drops if you enable 60fps, and that may be the reason why the creators limited the game to 30fps.

(11-10-2014, 07:46 AM)karasuhebi Wrote: Also, how do you make it so PCSX2's screenshot feature takes snaps using widescreen ratios?
Snaps are taken at the size of the internal resolution. The aspect ratio doesn't matter, so if native is 512x448 and you choose an exact multiple, the aspect ratio will be 1.1429:1. If you want a 16:9 aspect ratio, you need to set a 16:9 custom internal resolution (i.e. 1920x1080).

(11-10-2014, 07:46 AM)karasuhebi Wrote: Bonus question: Does Kingdom Hearts HD I.5 ReMIX run at 60FPS? It ***** better -_-
nope.avi (though there's also a patch available or something, I think, that's also for resolution).
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#3
(11-10-2014, 11:48 AM)masterotaku Wrote: Yes. 60fps (50fps for PAL games) in PCSX2 simply means fullspeed. The game could be internally running at 30fps or less but FRAPS/RTSS will always report 60fps.
Just to have a comparison, in Dolphin and PPSSPP this doesn't happen, they have a fps counter and a vps counter, and RTSS reports the number of fps.

The game is programmed to use 60fps in menus and 30fps everywhere else (frameskip 0 vs frameskip 1, that's why there's a patch that disables frameskip). The PCSX2 GS is infinitely powerful, but the emulated CPU isn't. There are some fps drops if you enable 60fps, and that may be the reason why the creators limited the game to 30fps.

Snaps are taken at the size of the internal resolution. The aspect ratio doesn't matter, so if native is 512x448 and you choose an exact multiple, the aspect ratio will be 1.1429:1. If you want a 16:9 aspect ratio, you need to set a 16:9 custom internal resolution (i.e. 1920x1080).

nope.avi (though there's also a patch available or something, I think, that's also for resolution).

Thanks for all the info, much appreciated. Is there a way for PCSX2 to show in-game FPS?

If I set the resolution to 16:9, what exactly will PCSX2 do? Will it cut out part of the image to make it 16:9?

Really? Not even the PS3 version runs at 60? That's just sad. I wonder if it was a hardware limitation or a design decision.
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#4
(11-10-2014, 12:15 PM)karasuhebi Wrote: Thanks for all the info, much appreciated. Is there a way for PCSX2 to show in-game FPS?

If I set the resolution to 16:9, what exactly will PCSX2 do? Will it cut out part of the image to make it 16:9?

Really? Not even the PS3 version runs at 60? That's just sad. I wonder if it was a hardware limitation or a design decision.


It'll force the resolution to be whatever you set it to be. It won't 'cut' the image. But you do need widescreen patches that way, otherwise the characters/environment will look fat. Since most games were made in 4:3 format, they'll get stretched out in 16:9 resolutions. Wink

[Edit]
Example of what will happen: (Internal Res of 2560x1440)

Without WS Patch:     With WS Patch:    

As you can see no cutting takes place, but the image does get stretched.

[Edit 2]
Not sure if there's a way for PCSX2 to show FPS, but I know programs like Fraps and Bandicam do have that function to set it as an overlay on it. Don't think there's a built-in function for it in PCSX2.
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#5
(11-10-2014, 12:15 PM)karasuhebi Wrote: Is there a way for PCSX2 to show in-game FPS?
Not that I now of. I think only PCSX2 developers can change this Tongue.

(11-10-2014, 12:15 PM)karasuhebi Wrote: If I set the resolution to 16:9, what exactly will PCSX2 do? Will it cut out part of the image to make it 16:9?
If the game looks 16:9 and it's running at a 16:9 internal resolution, it's fine. Oh, and I should mention that MSI Afterburner screenshots are taken at your monitor resolution exactly as you see it ingame (for example, I get 1920x1080 screenshots and the antialiasing produced by higer internal resolution can be noticed).

(11-10-2014, 12:15 PM)karasuhebi Wrote: Really? Not even the PS3 version runs at 60? That's just sad.
And it runs at 720p. HD my ass.
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#6
(11-10-2014, 12:19 PM)Ryudo Wrote: It'll force the resolution to be whatever you set it to be. It won't 'cut' the image. But you do need widescreen patches that way, otherwise the characters/environment will look fat. Since most games were made in 4:3 format, they'll get stretched out in 16:9 resolutions. Wink

[Edit]
Example of what will happen: (Internal Res of 2560x1440)

Without WS Patch: With WS Patch:

As you can see no cutting takes place, but the image does get stretched.

[Edit 2]
Not sure if there's a way for PCSX2 to show FPS, but I know programs like Fraps and Bandicam do have that function to set it as an overlay on it. Don't think there's a built-in function for it in PCSX2.

Yes of course. I game on 1080p monitors so I keep the widescreen patches option on. I'm well aware of the benefits of them. Smile I guess maybe 'cut' wasn't the best word to use there, my apologies but it's almost 5:30 and I'm in bed already lol. I guess what I'm asking is if I'd be missing any part of the image if I chose to render it at 16:9 as opposed to whatever a game's internal AR is.

Like OK let me just ask this: when I run a game at 3xIR (which is a slightly higher res than 1080p) and when run it at 1080p, will they look pretty much the same in my 1080p monitor? Or will one have more of the game's footage rendered than the other thanks to it's aspect ratio?

Also I was asking about showing in-game FPS as opposed to just the PS2's FPS. Fraps is what I currently use (even though PCSX2's title bar also has the FPS on it) but it reports 60FPS when running PCSX2 at 100% speed add opposed to actual in-game FPS.
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#7
(11-10-2014, 12:26 PM)masterotaku Wrote: Not that I now of. I think only PCSX2 developers can change this Tongue.

If the game looks 16:9 and it's running at a 16:9 internal resolution, it's fine. Oh, and I should mention that MSI Afterburner screenshots are taken at your monitor resolution exactly as you see it ingame (for example, I get 1920x1080 screenshots and the antialiasing produced by higer internal resolution can be noticed).

And it runs at 720p. HD my ass.

I guess I'll be using RVSS for my FPS overlay going forward then. Coincidentally, I just acquired this program during the weekend as I've been messing with OC'ing my video card and it came with MSI Afterburner.

I find it curious that you mention that benefits of a higher IR can be seen in the MSI A screenshots. Are you insinuating that there's a method of taking screenshots that doesn't do that?

Lol fail Squeenix. I'm disappoint.
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#8
(11-10-2014, 12:38 PM)karasuhebi Wrote: I guess I'll be using RVSS for my FPS overlay going forward then. Coincidentally, I just acquired this program during the weekend as I've been messing with OC'ing my video card and it came with MSI Afterburner.

I find it curious that you mention that benefits of a higher IR can be seen in the MSI A screenshots. Are you insinuating that there's a method of taking screenshots that doesn't do that?

Lol fail Squeenix. I'm disappoint.

The built-in GSdx screenshot thingy (F8), takes screenshots and saves it at whatever your Internal Resolution is set at. Even if you're playing in a window of 1280x720, or 1920x1080, (full screen as well), it will always take screens at the Internal Res size.

This is super handy for when your monitor doesn't support higher than 1920x1080 resolutions.
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#9
(11-10-2014, 05:24 PM)Ryudo Wrote: The built-in GSdx screenshot thingy (F8), takes screenshots and saves it at whatever your Internal Resolution is set at. Even if you're playing in a window of 1280x720, or 1920x1080, (full screen as well), it will always take screens at the Internal Res size.

This is super handy for when your monitor doesn't support higher than 1920x1080 resolutions.

never known about this but, how will it save the the internal res size even if monitor won't support it.
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#10
(11-10-2014, 05:26 PM)s.sakash Wrote: never known about this but, how will it save the the internal res size even if monitor won't support it.

Because the renderer is still rendering the game at that higher resolution and the built-in screenshot feature takes its image straight from the renderer it seems.
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