I'm having a problem with Kingdom Hearts, where if I try to skip the intro movies, or load a save, in that case it will crash once it almost gets to the point of you controlling the character (after a cutscene), the emulator crashes.
Below is the crash log:
I'm running Linux Mint 13 with Cinnamon, and a Nvidia 9500GT. Also, I tried the same disc on Windows with the emulator and it was working fine.
Below is the crash log:
Code:
/tmp/1.0.0/common/src/Utilities/Linux/LnxHostSys.cpp(64) : assertion failed:
Function: void SysPageFaultSignalFilter(int, siginfo_t*, void*)
Thread: MTGS
Condition: false
Message: Unhandled page fault @ 0x00000008
Stacktrace:
[00] 0x0xf7729410
[01] 0x0xf67a8310
[02] GSDeviceOGL::IASetVertexBuffer(void const*, unsigned int)
[03] GSDeviceOGL::StretchRect(GSTexture*, GSVector4 const&, GSTexture*, GSVector4 const&, unsigned int, GSBlendStateOGL*, bool)
[04] GSDeviceOGL::StretchRect(GSTexture*, GSVector4 const&, GSTexture*, GSVector4 const&, unsigned int, bool)
[05] GSDeviceOGL::DoMerge(GSTexture**, GSVector4*, GSTexture*, GSVector4*, bool, bool, GSVector4 const&)
[06] GSDevice::Merge(GSTexture**, GSVector4*, GSVector4*, GSVector2T<int> const&, bool, bool, GSVector4 const&)
[07] GSRenderer::Merge(int)
[08] GSRenderer::VSync(int)
[09] GSRendererSW::VSync(int)
[10] GSvsync
I'm running Linux Mint 13 with Cinnamon, and a Nvidia 9500GT. Also, I tried the same disc on Windows with the emulator and it was working fine.