Kingdom Hearts 2 Video Problems 0.9.8
#1
On Kingdom hearts II, When I try to load a game save the text isn't visible and when I load the save game, I get a black screen. Does anyone know how to fix this? I'm using PCSX2 0.9.8.
[Image: Alkemystical.png]
Reply

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#2
did you change sound plugin after the last save?
Reply
#3
I didn't change any settings. I just loaded the game up, tried to load my save game and the text wasn't visible and when I loaded the game the screen went black but I could hear music.
[Image: Alkemystical.png]
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#4
So until now it was working fine and suddenly the text stops displaying?
[Image: newsig.jpg]
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#5
It was working fine on 0.9.7. This is the first time I used it on 0.9.8.
[Image: Alkemystical.png]
Reply
#6
Make sure your GSdx settings are identical to the ones you used in 0.9.7, especially the Logarithmic Z and Alpha correction options
[Image: newsig.jpg]
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#7
also, do not rely on save states between major revisions (they can change within the space of a couple of svn's at times)
Reply
#8
i need help when im trying to load my save file for kingdom hearts 2 when your in the dungen in beast castle here is what thw consele is saying when running the game

011
Savestate version: 0x9a010000

Host Machine Init:
Operating System = Microsoft Windows XP Professional Service Pack 2 (build 2600)
Physical RAM = 3957 MB
CPU name = Intel® Core™ i3 CPU M 370 @ 2.40GHz
Vendor/Model = GenuineIntel (stepping 05)
CPU speed = 2.393 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 009ae3bd
x86EFlags = 28100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2

Reserving memory for recompilers...

Loading plugins...
Binding GS : C:\Program Files (x86)\PCSX2 0.9.8\Plugins\gsdx-sse2-r4600.dll
Windows 5.1.2600 (Service Pack 2 2.0)
ATI Mobility Radeon HD 6370 (8.17.10.1043)
Binding PAD : C:\Program Files (x86)\PCSX2 0.9.8\Plugins\lilypad-r4600.dll
Binding SPU2 : C:\Program Files (x86)\PCSX2 0.9.8\Plugins\spu2-x-r4600.dll
Binding CDVD : C:\Program Files (x86)\PCSX2 0.9.8\Plugins\cdvdGigaherz.dll
Binding USB : C:\Program Files (x86)\PCSX2 0.9.8\Plugins\USBnull.dll
Binding FW : C:\Program Files (x86)\PCSX2 0.9.8\Plugins\FWnull.dll
Binding DEV9 : C:\Program Files (x86)\PCSX2 0.9.8\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9082 games on record (loaded in 426ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 5.1.2600 (Service Pack 2 2.0)
ATI Mobility Radeon HD 6370 (8.17.10.1043)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Games\kh2.iso
Image type = DVD
Fileparts = 1
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1936768 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\Noah\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Noah\Documents\PCSX2\memcards\my memory card.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.05;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_210.05;1) Game CRC = 0xDA0535FD, EntryPoint = 0x0010001C
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.05;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_210.05;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_210.05;1
0 00100000 00288ebc .........................................
Loaded, cdrom0:¥SLUS_210.05;1
start address 0x10001c
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

Copyright 1999-2002 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥SIO2D.IRX args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥DBCMAN.IRX args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥PAD2¥DS2O.IRX args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥PAD2¥DS2O.IRX args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥LIBSD.IRX args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥LIBSSL.IRX args 0 arg
Square-Enix SoundDriver Jan 13 2006 13:40:39 by Hitoshi Ohori
loadmodule: id 33, ret 2
NO. ID BANK NO ADRS SIZE SPU
System(017400:017400) SE(038fd8/038fd8:100%) BGM(0: -1: 0%,1: -1: 0%)
NO. ID BANK NO ADRS SIZE SPU
000 SEB 2 0 1d4478 4d80
System(017400:017400) SE(034250/038fd8: 91%) BGM(0: -1: 0%,1: -1: 0%)
NO. ID BANK NO ADRS SIZE SPU
000 SEB 2 0 1d4478 4d80
001 SEB 3 999 1d1b70 2900
System(017400:017400) SE(031948/038fd8: 86%) BGM(0: -1: 0%,1: -1: 0%)
NO. ID BANK NO ADRS SIZE SPU
000 SEB 2 0 1d4478 4d80
001 SEB 3 999 1d1b70 2900
002 WAV 2 0 1d13e8 780 0BC000-0F5DDF
System(017400:017400) SE(0311c0/038fd8: 86%) BGM(0: -1: 0%,1: -1: 0%)
NO. ID BANK NO ADRS SIZE SPU
000 SEB 2 0 1d4478 4d80
001 SEB 3 999 1d1b70 2900
002 WAV 2 0 1d13e8 780 0BC000-0F5DDF
003 WAV 3 1 1d10e0 300 100000-104FFF
System(017400:017400) SE(030eb8/038fd8: 85%) BGM(0: -1: 0%,1: -1: 0%)
> Selected savestate slot 0
Loading savestate from slot 0...
filename: C:\Users\Noah\Documents\PCSX2\sstates\SLUS-21005 (DA0535FD).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0002fb0Laugh1_MADR=f0002fc0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=00000040:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0001eb0Laugh1_MADR=f0001ec0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=000000c0:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0002fb0Laugh1_MADR=f0002fc0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=00000040:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0001eb0Laugh1_MADR=f0001ec0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=000000c0:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0002fb0Laugh1_MADR=f0002fc0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=00000040:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0001eb0Laugh1_MADR=f0001ec0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=000000c0:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0002fb0Laugh1_MADR=f0002fc0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=00000040:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0001eb0Laugh1_MADR=f0001ec0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=000000c0:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0002fb0Laugh1_MADR=f0002fc0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=00000040:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0001eb0Laugh1_MADR=f0001ec0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=000000c0:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0002fb0Laugh1_MADR=f0002fc0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=00000040:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0001eb0Laugh1_MADR=f0001ec0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=000000c0:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0002fb0Laugh1_MADR=f0002fc0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=00000040:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0001eb0Laugh1_MADR=f0001ec0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=000000c0:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0002fb0Laugh1_MADR=f0002fc0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=00000040:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0001eb0Laugh1_MADR=f0001ec0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=000000c0:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0002fb0Laugh1_MADR=f0002fc0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=00000040:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0001eb0Laugh1_MADR=f0001ec0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=000000c0:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0002fb0Laugh1_MADR=f0002fc0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=00000040:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0001eb0Laugh1_MADR=f0001ec0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=000000c0:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0002fb0Laugh1_MADR=f0002fc0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=00000040:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0001eb0Laugh1_MADR=f0001ec0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=000000c0:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0002fb0Laugh1_MADR=f0002fc0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
Reply
#9
(08-16-2012, 05:05 AM)noahmartin13 Wrote: i need help when im trying to load my save file for kingdom hearts 2 when your in the dungen in beast castle here is what thw consele is saying when running the game

011
Savestate version: 0x9a010000

Host Machine Init:
Operating System = Microsoft Windows XP Professional Service Pack 2 (build 2600)
Physical RAM = 3957 MB
CPU name = Intel® Core™ i3 CPU M 370 @ 2.40GHz
Vendor/Model = GenuineIntel (stepping 05)
CPU speed = 2.393 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 009ae3bd
x86EFlags = 28100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2

Reserving memory for recompilers...

Loading plugins...
Binding GS : C:\Program Files (x86)\PCSX2 0.9.8\Plugins\gsdx-sse2-r4600.dll
Windows 5.1.2600 (Service Pack 2 2.0)
ATI Mobility Radeon HD 6370 (8.17.10.1043)
Binding PAD : C:\Program Files (x86)\PCSX2 0.9.8\Plugins\lilypad-r4600.dll
Binding SPU2 : C:\Program Files (x86)\PCSX2 0.9.8\Plugins\spu2-x-r4600.dll
Binding CDVD : C:\Program Files (x86)\PCSX2 0.9.8\Plugins\cdvdGigaherz.dll
Binding USB : C:\Program Files (x86)\PCSX2 0.9.8\Plugins\USBnull.dll
Binding FW : C:\Program Files (x86)\PCSX2 0.9.8\Plugins\FWnull.dll
Binding DEV9 : C:\Program Files (x86)\PCSX2 0.9.8\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9082 games on record (loaded in 426ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 5.1.2600 (Service Pack 2 2.0)
ATI Mobility Radeon HD 6370 (8.17.10.1043)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Games\kh2.iso
Image type = DVD
Fileparts = 1
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1936768 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\Noah\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Noah\Documents\PCSX2\memcards\my memory card.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.05;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_210.05;1) Game CRC = 0xDA0535FD, EntryPoint = 0x0010001C
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.05;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_210.05;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_210.05;1
0 00100000 00288ebc .........................................
Loaded, cdrom0:¥SLUS_210.05;1
start address 0x10001c
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

Copyright 1999-2002 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥SIO2D.IRX args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥DBCMAN.IRX args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥PAD2¥DS2O.IRX args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥PAD2¥DS2O.IRX args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥LIBSD.IRX args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥LIBSSL.IRX args 0 arg
Square-Enix SoundDriver Jan 13 2006 13:40:39 by Hitoshi Ohori
loadmodule: id 33, ret 2
NO. ID BANK NO ADRS SIZE SPU
System(017400:017400) SE(038fd8/038fd8:100%) BGM(0: -1: 0%,1: -1: 0%)
NO. ID BANK NO ADRS SIZE SPU
000 SEB 2 0 1d4478 4d80
System(017400:017400) SE(034250/038fd8: 91%) BGM(0: -1: 0%,1: -1: 0%)
NO. ID BANK NO ADRS SIZE SPU
000 SEB 2 0 1d4478 4d80
001 SEB 3 999 1d1b70 2900
System(017400:017400) SE(031948/038fd8: 86%) BGM(0: -1: 0%,1: -1: 0%)
NO. ID BANK NO ADRS SIZE SPU
000 SEB 2 0 1d4478 4d80
001 SEB 3 999 1d1b70 2900
002 WAV 2 0 1d13e8 780 0BC000-0F5DDF
System(017400:017400) SE(0311c0/038fd8: 86%) BGM(0: -1: 0%,1: -1: 0%)
NO. ID BANK NO ADRS SIZE SPU
000 SEB 2 0 1d4478 4d80
001 SEB 3 999 1d1b70 2900
002 WAV 2 0 1d13e8 780 0BC000-0F5DDF
003 WAV 3 1 1d10e0 300 100000-104FFF
System(017400:017400) SE(030eb8/038fd8: 85%) BGM(0: -1: 0%,1: -1: 0%)
> Selected savestate slot 0
Loading savestate from slot 0...
filename: C:\Users\Noah\Documents\PCSX2\sstates\SLUS-21005 (DA0535FD).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0002fb0Laugh1_MADR=f0002fc0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=00000040:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0001eb0Laugh1_MADR=f0001ec0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=000000c0:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0002fb0Laugh1_MADR=f0002fc0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=00000040:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0001eb0Laugh1_MADR=f0001ec0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=000000c0:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0002fb0Laugh1_MADR=f0002fc0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=00000040:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0001eb0Laugh1_MADR=f0001ec0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=000000c0:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0002fb0Laugh1_MADR=f0002fc0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=00000040:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0001eb0Laugh1_MADR=f0001ec0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=000000c0:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0002fb0Laugh1_MADR=f0002fc0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=00000040:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0001eb0Laugh1_MADR=f0001ec0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=000000c0:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0002fb0Laugh1_MADR=f0002fc0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=00000040:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0001eb0Laugh1_MADR=f0001ec0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=000000c0:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0002fb0Laugh1_MADR=f0002fc0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=00000040:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0001eb0Laugh1_MADR=f0001ec0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=000000c0:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0002fb0Laugh1_MADR=f0002fc0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=00000040:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0001eb0Laugh1_MADR=f0001ec0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=000000c0:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0002fb0Laugh1_MADR=f0002fc0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=00000040:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0001eb0Laugh1_MADR=f0001ec0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=000000c0:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0002fb0Laugh1_MADR=f0002fc0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=00000040:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0001eb0Laugh1_MADR=f0001ec0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=000000c0:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0002fb0Laugh1_MADR=f0002fc0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=00000040:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0001eb0Laugh1_MADR=f0001ec0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>
<VIF1_STAT=000000c0:GIF_STAT=00000600>
sceGsSyncPath: GIF does not terminate
<D1_CHCR=70000045Laugh1_TADR=f0002fb0Laugh1_MADR=f0002fc0Laugh1_QWC=00000000>
<D2_CHCR=70000005Laugh2_TADR=00362570Laugh2_MADR=003625a0Laugh2_QWC=00000000>

also here is a error when i try to open gdsx to confige GS plugin failed to open. your computer may have insufficient resources, or incompatible hardware/drivers
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