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Klonoa 2 - Lunatea's Veil [SCES 50354] (E)
#1
status=5;
version=0.9.4;
console=PS2;
crc=7EBEEBBD;
img_t=1152737660j02;
img_f=1152737641j02;
wikiurl=Link;
Code:
gametitle= Klonoa 2 - Lunatea's Veil [SCES 50354] (E) [7EBEEBBD]
comment=Patch By CKemu
//Skips IUP blitz
patch=0,EE,003078F4,word,00000000


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» Beta Tester for PCSX2 | Satourne | nullDC | Dolphin «
» Core i7 950 D0 @ 3.07GHz | GeForce GTX 480 | 6GB DDR3 Tri Channel «
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#2
1)Game title: Klonoa 2 (PAL)
2)ELF name: SCES_503.54
3)Game CRC: 0x7EBEEBBD
4)Compatibility report: Playable with an TWITCH !


PC Specs:

CPU: AMD Phenom II X4 965BE @4,1 Gigglehurtz / Acer i3-370M
GPU: AMD/ATI VTX HD6870 / Intel HD Graphics

Build Description: PCSX2 1.0.0 Release Pack - Windows
If other please specify: Tested both on r5452 & 5483

BIOS Used/tried: v02.20
EE/VU Clamp modes: tried both Normal/Normal or E+P/E+P
EE/VU Rounding: Chop/Chop

Speedhacks Used: tried both OFF/recommended (1/0)

Gamefixes Used: Auto = enable manual game fix (not ticked)

Amount of testing done (little/medium/much/completed-game): Much



Comments:

Seems to play fine, 99,99% i get FULL speepd 50 fps (my PAL)
Almost perfect graphics. No glitches ro garbage there.

SFX Sound however is missing using SPU2-X r5324 - r5478, though background music works..

Using ZeroSPU2 plugin seems to fix most of the audio effects BUT .....

Bugs:

Most common phenomenon i noticed with SPU2 plug is, some games do crash (while in other games it never does) frequently giving the following errors..

Faulting module name: XAudio2_7.dll_unloaded, version: 0.0.0.0, time stamp: 0x4c0641e5
&
Faulting module name: ZeroSPU2.dll, version: 0.4.6.0, time stamp: 0x5074354e

Ingame Klonoa 2 for instance, i noticed that the game crashes time and time again right before entering/exiting an doorway !!

Using SPU2-X r5478 did solved / work arround the crash but at the cost of SFX/sound effects (only music)..


And finaly, an piece from the log followed by an few screenies. For obvious reasons i cant post the entire rather HUGE log here .. since i only have 65000 characters to spare Laugh

Code:
PCSX2 1.1.0.r5483  - compiled on Dec 21 2012
Savestate version: 0x9a0a0000

Host Machine Init:
    Operating System =  Microsoft Windows 7 Ultimate Edition Service Pack 1 (build

7601), 64-bit
    Physical RAM     =  8191 MB
    CPU name         =  AMD Phenom(tm) II X4 965 Processor
    Vendor/Model     =  AuthenticAMD (stepping 03)
    CPU speed        =  4.111 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  178bfbff 00802009
    x86EFlags        =  efd3fbff

x86 Features Detected:
    MMX.. SSE.. SSE2.. SSE3
    MMX2  .. 3DNOW .. 3DNOW2.. SSE4a

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: C:\pcsx2-1.1.0-rxxx-binaries\plugins\GSdx32-SSE2.dll
Windows 6.1.7601 (Service Pack 1 1.0)
    Binding  PAD: C:\pcsx2-1.1.0-rxxx-binaries

\plugins\LilyPad.dll
    Binding SPU2: C:\pcsx2-1.1.0-rxxx-binaries\plugins\ZeroSPU2.dll
    Binding CDVD: C:\pcsx2-1.1.0-rxxx-binaries\plugins\cdvdGigaherz.dll
    Binding  USB: C:\pcsx2-1.1.0-rxxx-binaries\plugins\USBnull.dll
    Binding   FW: C:\pcsx2-1.1.0-rxxx-binaries\plugins\FWnull.dll
    Binding DEV9: C:\pcsx2-1.1.0-rxxx-binaries\plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9643 games on record (loaded in 159ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: E:\Klonoa 2 - Lunatea's Veil (PAL).iso
    Image type  = DVD
    Fileparts   = 1
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1433072 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0: C:\pcsx2-1.1.0-rxxx-binaries\memcards\Mcd001.ps2
McdSlot 1: C:\pcsx2-1.1.0-rxxx-binaries\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v02.20(10/02/2006)  Console
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_503.54;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SCES_503.54;1) Game CRC = 0x7EBEEBBD, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_503.54;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
comment: Patch By CKemu
(GameDB) Patches Loaded: 1
(GameDB) Changing EE/FPU clamp mode [mode=3]
EE/iR5900-32 Recompiler Reset
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ADMASWrite(0) amount left is 0
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ADMASWrite(0) amount left is

0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is

0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is

0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is

0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is

0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is

0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is

0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is

0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is

0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is

0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is

0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is

0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is

0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is

0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is

0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is

0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is

0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is

0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is

0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is

0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is

0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is

0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is

0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is

0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is


0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is

0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is

0
ADMASWrite(0) amount left is 0
VIFSTALL
IPU VIF Stall
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is


Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
ZeroSPU2: Waiting for thread... done
    Closing PAD
    Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.


Nice Screenie / example ↓ Rolleyes

[Image: 11742722.jpg]


& a NOT so nice Screenie ↓ Laugh

[Image: 11742727.jpg]

Although the compatibility list say "Playable" i have experienced it an wEEbit different!


And one black Screenie ↓ for good ol times sakes Unsure

[Image: 11742730.jpg]

Forgot to mention the follow...

Some levels have graphics glitches.. SWmode and/or native resolution doesn't fix that .. yet!!

Cap1 ↓
[Image: 11744294.png]

Cap2 ↓
[Image: 11744296.jpg]


Status
PlayableIngame
HOBO ASUS M3A32-MVP Deluxe
CPU AMD PII x4 965BE@4.1GHZ stable
COOLER Antec HO2 920 (Water/air)
RAM 4x2 giggles Corsair Vengeance DDR2 800mhz
GPU VTX HD6870 / 1 Gigabyte GDDR5
OS Windows 7 x64 (Ultimate) / SP1
Reply
#3
umm, if the game works without sound with spu2x but doesn't crash, then the game is still playable just without sound.
[Image: ref_sig_anim.gif]
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Reply
#4
(12-22-2012, 03:47 PM)refraction Wrote: umm, if the game works without sound with spu2x but doesn't crash, then the game is still playable just without sound.

Well, i'll check spu2x behavor on that game retraction Rolleyes

let me get back to you about that one... and i'll update my testamonial accordingly..

But spu2x do crash ingame SoC , not often but it does !!
Now, thats another weird one... if it crashes in SoC , it crashes whitin the first couple min.. fortunately..

When i restart pcsx2 and continue SoC from the last crash point i easily can play it for hours whitout 1 crash !!!

But then again, haven't had 1 spu crash or otherwise up to this date ingames such as FFXII, Blood Omen 2, games that i currently am playing through ...

About klonoa 2, i dont think that you can't possible complete the game.
But the game is getting repetitive because of those crashes Excl

Hence, Status
PlayableIngame


EDIT: Just check the SPU2x plug ingame Klonoa2 , and it seems to work just fine (NO SPU crashes so far..)
But its ackward playing without SFX and only with music background !!!

Also, logs report only the following info using spu2X

Code:
VIFSTALL
IPU VIF Stall
VIFSTALL
IPU VIF Stall
VIFSTALL
IPU VIF Stall
VIFSTALL
IPU VIF Stall
VIFSTALL
IPU VIF Stall
VIFSTALL
IPU VIF Stall
VIFSTALL
IPU VIF Stall
VIFSTALL
IPU VIF Stall
VIFSTALL
IPU VIF Stall
VIFSTALL
IPU VIF Stall
VIFSTALL
IPU VIF Stall

Whileas with ZeroSPU2 the emule log reports the following aswell countless times :

ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0
ADMASWrite(0) amount left is 0


And i do mean COUNTLESS times.... maybe thats why PCSX2 crashes all the time..
because of the flooding of info in the logs !!

P.S: REtraction... are you one of the team builders/coders behind the pcsx2 project mayhap ?
i just noticed your name popping up as author in the SVN builds !!

hence my faq !!



cherriepoppers,
HOBO ASUS M3A32-MVP Deluxe
CPU AMD PII x4 965BE@4.1GHZ stable
COOLER Antec HO2 920 (Water/air)
RAM 4x2 giggles Corsair Vengeance DDR2 800mhz
GPU VTX HD6870 / 1 Gigabyte GDDR5
OS Windows 7 x64 (Ultimate) / SP1
Reply
#5
yes i am one of the coders, hence my admin status here ;p

the IPU VIF Stall/VIFSTALL notes are normal, we could probably remove them (or make them dev build only) as it does actually work lol.

the other error is a zerospu2 one, that plugin doesnt handle ADMA as well as SPU2-X
[Image: ref_sig_anim.gif]
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#6
(12-22-2012, 05:57 PM)refraction Wrote: yes i am one of the coders, hence my admin status here ;p

the IPU VIF Stall/VIFSTALL notes are normal, we could probably remove them (or make them dev build only) as it does actually work lol.

the other error is a zerospu2 one, that plugin doesnt handle ADMA as well as SPU2-X


I see, good to know Happy ...
LoL my bad, haven't payed attention to your status ... but after you"ve mentioned it ... i LoLdd quite a bit..

P.S: need to update the review from Blood omen 2 too...
Have some new info that might be of use to you Coders / programmers Cool
You see, i just have completed the game Biggrin

Hope Soul Reaver 2 aswell will treat me kindly sir ..followed by an "Muahahaha...Vea Victis ... " Laugh LoLddd much...

Realy .. Kain series = Top Notch ... ah... SO nostalgic .Laugh


cherriepoppers,
HOBO ASUS M3A32-MVP Deluxe
CPU AMD PII x4 965BE@4.1GHZ stable
COOLER Antec HO2 920 (Water/air)
RAM 4x2 giggles Corsair Vengeance DDR2 800mhz
GPU VTX HD6870 / 1 Gigabyte GDDR5
OS Windows 7 x64 (Ultimate) / SP1
Reply




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