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Klonoa 2 - Lunatea's Veil [SLUS 20151] (U)
#1
status=5;
version=1.5.0;
console=PS2;
crc=2f56cbc9;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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#2
1)Game Title-Klonoa 2 - Lunatea's Veil
2)ELF nameWackoLUS 20151
3)Game CRC-2F56CBC9
Compatibility report:Work good.Fine

PC Specs:

CPU: I5 3330
GPU: HD radeon 6850

Build Description: PCSX2 1.3 5932 .svn Release Pack - Windows
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Standard Speedhackers

Gamefixes Used:


Amount of testing done (little/medium/much/completed-game):
Medium


Comments:


Bugs:No bugs.

Status

Playable
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#3
PC Specs:

CPU: Intel® Core™ i5-3570K CPU @ 3.40GHz
GPU: NVIDIA Corporation GM206 [GeForce GTX 960] (rev a1)

Build Description: 1.5.0-20160829113922 (git commit 165bcf5), Debian GNU/Linux
GSdx (GCC 6.1.1 SSE4.2) 1.1.0 [libGSdx]
OnePAD 20160829113922 1.3.0 [libonepad-1.3.0]
SPU2-X 2.0.0 [libspu2x-2.0.0]
CDVDnull Driver 20160829113922 0.6.0 [libCDVDnull]
USBnull Driver 20160829113922 0.7.0 [libUSBnull-0.7.0]
FWnull Driver 20160829113922 0.7.0 [libFWnull-0.7.0]
DEV9null Driver 20160829113922 0.5.0 [libdev9null-0.5.0]


BIOS Used: USA v01.60(07/02/2002)

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

None

Gamefixes Used:

Automatic gamefixes was enabled.

Amount of testing done: little

Comments:

The renderer used in the game makes some outlines appear doubled when using more than 1x native. Looks OK in software rendering.

Bugs: In the levels, sound effects from all over the place are played seemingly randomly all the time (cries of enemies, gasps, punch noises, things like that). This makes it very weird to play, but the game itself works.


Status
Playable
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