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Midnight Club 3 DUB Edition is another demanding game.
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List updated again.
The Sly engine possibly shared some code with the Jak engine and Ratchet engine. I know that Naughty Dog and Insomniac were sharing tech and cooperating, so it's possible that the Sly devs were as well. Heavy engines despite the relatively cartooney visuals.
Some games on this simply had weird/bad coding. GTA Liberty City Stories is one such game that simply suffered from garbage/sloppy code. Didn't help that it was a PSP-to-PS2 port and it performed badly even on the actual PS2 hardware. The Koei Warriors games suffer the same fate (bad coding). I haven't tried the Samurai Warriors games personally, so if someone can verify that they're heavy like the other DW games, I'll add those too.
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GhostHunter
FFXII
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
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Choppy-ness when going into a new area. Basche's 3rd limit break slows down the game (I've seen a better PC/laptop do this without any slowdown). On Ghosthunter, same problem happens when capturing ghosts and is non-existent when using a more powerful machine. Tested on 1920x1080p resolution.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
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I don't think that's the point. None of these games would be on the list then considering there are work arounds to get them working without problems and that 'decent' hardware will get rid of 'the problem'. SoTC is on the list when it has fixes of that nature too. Subtracting elements from the game to make it work does not count when talking about if the game is intensive or not. Using these fixes solidify the concept of them being intensive.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate