05-29-2013, 10:40 PM
Hi guys! Sorry in advance for my <french>, I'm Russian
So, here are the specs of my PC:
CPU: AMD Phenom II X3 2.11 Mhz
VGA: Radeon HD 5770 1Gb
RAM: 4 Gb DDR3 800Mhz
OS: Win7 Ultimate 32bit
PCSX2 Build: r5350
The problem: LCS starts perfectly without any black screens or else, average FPS is about 50-60 frames at all time (cutscenes and the main gameplay). But... Game runs slooower than must. As like there is a FPS Limiter turned on. In this case it feels that i'm running the game on approx. 30 FPS.
GS config:
Renderer - Direct3D11 Hard
Interlacing - Auto
Resolution - Native
Texture filtering - "half-checked" (square instead of "v" mark)
Allow 8-bit textures - Yes
SPU2 Config:
Interpolation - 4
Module - 1
Synchronizing Mode - Timestretch
Speedhacks:
EE Cyclerate - level 3
VU Cycle Stealing - level 3
MTVU is checked on
Any suggestions on how to help? There are no anymore sources that I can rely on.
So, here are the specs of my PC:
CPU: AMD Phenom II X3 2.11 Mhz
VGA: Radeon HD 5770 1Gb
RAM: 4 Gb DDR3 800Mhz
OS: Win7 Ultimate 32bit
PCSX2 Build: r5350
The problem: LCS starts perfectly without any black screens or else, average FPS is about 50-60 frames at all time (cutscenes and the main gameplay). But... Game runs slooower than must. As like there is a FPS Limiter turned on. In this case it feels that i'm running the game on approx. 30 FPS.
GS config:
Renderer - Direct3D11 Hard
Interlacing - Auto
Resolution - Native
Texture filtering - "half-checked" (square instead of "v" mark)
Allow 8-bit textures - Yes
SPU2 Config:
Interpolation - 4
Module - 1
Synchronizing Mode - Timestretch
Speedhacks:
EE Cyclerate - level 3
VU Cycle Stealing - level 3
MTVU is checked on
Any suggestions on how to help? There are no anymore sources that I can rely on.