Resolved: [Bug Report] Lupin the 3rd
#11
Yeah, you are right. Though, I do hope he makes a flashy return and posts the video.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction

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#12
I have thoroughly tested this game today. It suffers from many graphical issues. IMO it works best with very old gsdx plugins in DX9 HW mode .Radar was displayed correctly too but some of the menu items were not displayed.

The game worked with slight glitches (glitchy map & boxes missing textures) till r5051. It was broken further with r5062 (holes in walls and garbage). I have attached images from both these revisions.

https://code.google.com/p/pcsx2/source/detail?r=5062

Coming back to zerogs unlike gsdx it displays ingame menu texts correctly but apart from that it shows behaviour similar to new gsdx versions.


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#13
But these changes are for the fps readings or? How could that be game breaking?
#14
(03-07-2015, 12:29 AM)willkuer Wrote: But these changes are for the fps readings or? How could that be game breaking?
Sorry, I reported wrong version earlier. Edited my post now.

Also after lots of testing I found the best gsdx version for Lupin. I think this is the last revision that worked perfectly in software mode.
So if anyone wants to play this game perfectly, use attached gsdx.


Attached Files
.zip   GSdxlupin.zip (Size: 599,76 KB / Downloads: 397)
#15
The issue seems to be fixed on software mode: https://github.com/PCSX2/pcsx2/issues/695
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
#16
Thank you for your report.
This bug report has now been marked as Resolved since it has been fixed on our code base.

This thread will now be closed and moved to the resolved bug reports subforum.




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