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Lyrics do not appear in The Sims 1
#1
Before in version 1.2.1 of the emulator the game, after creating the character, carried infinitely and never started the game.

Now in version 1.4.0 the letters do not appear. It looks like the image below and software rendering does not fix the problem.

[Image: 17796640_155588234966500_556078886812927...e=598BA295]

Is there any way to fix this and play The Sims 1 normally in this new version?

Sponsored links

#2
have you tried different VU/EE rounding and clamping modes?

Moved to support.
[Image: ref_sig_anim.gif]
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#3
(04-06-2017, 08:14 PM)refraction Wrote: have you tried different VU/EE rounding and clamping modes?

Moved to support.

Where do I put this?
#4
The letters problem did not appear to have been resolved, but now unfortunately the other problem that I have said about the infinite loading has not been fixed.
Just want to know this, do you have or do not have to correct the infinite loading and play this game normally in the emulator?
#5
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#6
Here is the Log since the start of the emulator:

PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 14393), 64-bit
Physical RAM = 3071 MB
CPU name = Intel® Xeon® CPU L5430 @ 2.66GHz
Vendor/Model = GenuineIntel (stepping 0A)
CPU speed = 2.001 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 0c0ce3bd
x86EFlags = 20100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1

Reserving memory for recompilers...

Loading plugins...
Binding GS: C:\Users\Ganso\Downloads\Emuladores\Playstation 2\plugins\gsdx32-sse4.dll
Windows 10.0.14393
Binding PAD: C:\Users\Ganso\Downloads\Emuladores\Playstation 2\plugins\lilypad.dll
Binding SPU2: C:\Users\Ganso\Downloads\Emuladores\Playstation 2\plugins\spu2-x.dll
(GameDB) 9693 games on record (loaded in 401ms)
Binding CDVD: C:\Users\Ganso\Downloads\Emuladores\Playstation 2\plugins\cdvdGigaherz.dll
Binding USB: C:\Users\Ganso\Downloads\Emuladores\Playstation 2\plugins\USBnull.dll
Binding FW: C:\Users\Ganso\Downloads\Emuladores\Playstation 2\plugins\FWnull.dll
Binding DEV9: C:\Users\Ganso\Downloads\Emuladores\Playstation 2\plugins\DEV9null.dll
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.14393
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: C:\Users\Ganso\Downloads\Emuladores\Playstation 2\roms\The Sims 1.bin
Image type = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (248399 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\Ganso\Downloads\Emuladores\Playstation 2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Ganso\Downloads\Emuladores\Playstation 2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_512.57;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
found 15066 symbols
ELF (cdrom0:\SLES_512.57;1) Game CRC = 0x046962B0, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_512.57;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_512.57;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_512.57;1
0 00100000 002ac960 ...........................................
Loaded, cdrom0:¥SLES_512.57;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Found Widescreen hacks file: '046962B0.pnach'
comment: Widescreen hack by Arapapa
Loaded 2 Widescreen hacks from '046962B0.pnach' at 'C:\Users\Ganso\Downloads\Emuladores\Playstation 2\cheats_ws'
Overall 2 Widescreen hacks loaded
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

Copyright 1999-2002 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 1 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥SDRDRV.IRX;1 args 12 arg thpri=24,95
SDR driver version 4.0.1 © SCEI
SDR driver: thread priority: main=24, callback=95
Exit rsd_main
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 1 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 1 arg
loadmodule: id 28, ret 0
SDR callback thread created
loadmodule: fname cdrom0:¥EORPS2IO.IRX;1 args 1 arg
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(994) : EoR I/O driver version 0.11 (Dec 7 2002)
loadmodule: id 29, ret 0
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 1 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 1 arg
loadmodule: id 31, ret 2
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥INDEX.IND;1") success. ID=1.

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #1

D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥DATASETS.ARC;1") success. ID=2.

Interrupt bit is set!!!
Frame buffer size set to 640x512 (1920x1536)
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥QUICKDAT.ARC;1") success. ID=3.

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #3

D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥MOVIES.ARC;1") success. ID=4.

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #4

Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥MODELS.ARC;1") success. ID=5.

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5

D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥RLETEXTU.ARC;1") success. ID=6.

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6

D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥SAMPLES.ARC;1") success. ID=7.

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #7

D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥AUDIOSTR.ARC;1") success. ID=8.

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #4

D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥SYSTEM.CNF;1") success. ID=9.

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #9

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #2

SimsObjects load address = 0x5f0b80
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8

Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #2

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8

D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥STORY.NGH;1") success. ID=10.

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #10

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8

Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
Loading GS
Frame buffer size set to 640x512 (1920x1536)
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #2

Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #7

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8

(04-06-2017, 09:56 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Here is the Log since the start of the emulator:

PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 14393), 64-bit
Physical RAM = 3071 MB
CPU name = Intel® Xeon® CPU L5430 @ 2.66GHz
Vendor/Model = GenuineIntel (stepping 0A)
CPU speed = 2.001 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 0c0ce3bd
x86EFlags = 20100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1

Reserving memory for recompilers...

Loading plugins...
Binding GS: C:\Users\Ganso\Downloads\Emuladores\Playstation 2\plugins\gsdx32-sse4.dll 
Windows 10.0.14393
Binding PAD: C:\Users\Ganso\Downloads\Emuladores\Playstation 2\plugins\lilypad.dll 
Binding SPU2: C:\Users\Ganso\Downloads\Emuladores\Playstation 2\plugins\spu2-x.dll 
(GameDB) 9693 games on record (loaded in 401ms)
Binding CDVD: C:\Users\Ganso\Downloads\Emuladores\Playstation 2\plugins\cdvdGigaherz.dll 
Binding USB: C:\Users\Ganso\Downloads\Emuladores\Playstation 2\plugins\USBnull.dll 
Binding FW: C:\Users\Ganso\Downloads\Emuladores\Playstation 2\plugins\FWnull.dll 
Binding DEV9: C:\Users\Ganso\Downloads\Emuladores\Playstation 2\plugins\DEV9null.dll 
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.14393
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: C:\Users\Ganso\Downloads\Emuladores\Playstation 2\roms\The Sims 1.bin
Image type = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (248399 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\Ganso\Downloads\Emuladores\Playstation 2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Ganso\Downloads\Emuladores\Playstation 2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_512.57;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
found 15066 symbols
ELF (cdrom0:\SLES_512.57;1) Game CRC = 0x046962B0, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_512.57;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc. 

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_512.57;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_512.57;1
0 00100000 002ac960 ...........................................
Loaded, cdrom0:¥SLES_512.57;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Found Widescreen hacks file: '046962B0.pnach'
comment: Widescreen hack by Arapapa
Loaded 2 Widescreen hacks from '046962B0.pnach' at 'C:\Users\Ganso\Downloads\Emuladores\Playstation 2\cheats_ws'
Overall 2 Widescreen hacks loaded
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

Copyright 1999-2002 © Sony Computer Entertainment Inc. 

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 1 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥SDRDRV.IRX;1 args 12 arg thpri=24,95
SDR driver version 4.0.1 © SCEI
SDR driver: thread priority: main=24, callback=95
Exit rsd_main 
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 1 arg 
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 1 arg 
loadmodule: id 28, ret 0
SDR callback thread created
loadmodule: fname cdrom0:¥EORPS2IO.IRX;1 args 1 arg 
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(994) : EoR I/O driver version 0.11 (Dec 7 2002)
loadmodule: id 29, ret 0
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 1 arg 
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 1 arg 
loadmodule: id 31, ret 2
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥INDEX.IND;1") success. ID=1.

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #1

D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥DATASETS.ARC;1") success. ID=2.

Interrupt bit is set!!!
Frame buffer size set to 640x512 (1920x1536)
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥QUICKDAT.ARC;1") success. ID=3.

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #3

D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥MOVIES.ARC;1") success. ID=4.

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #4

Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥MODELS.ARC;1") success. ID=5.

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5

D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥RLETEXTU.ARC;1") success. ID=6.

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6

D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥SAMPLES.ARC;1") success. ID=7.

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #7

D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥AUDIOSTR.ARC;1") success. ID=8.

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #4

D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥SYSTEM.CNF;1") success. ID=9.

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #9

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #2

SimsObjects load address = 0x5f0b80
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8

Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #2

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8

D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥STORY.NGH;1") success. ID=10.

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #10

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8

Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
Loading GS
Frame buffer size set to 640x512 (1920x1536)
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #2

Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #7

D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
#7
Could you try the latest development build from here please? In OpenGL mode if it isn't fixed in Direct3D11 http://buildbot.orphis.net/pcsx2/index.php
[Image: ref_sig_anim.gif]
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#8
Looks similar to the missing text/GUI stuff in The Sims 2: Castaway.

OpenGL should fix it.
Intel Core i5-4670K @ 3.40GHz | 16GB (2x8GB) DDR3-1866 G.SKILL Sniper Series
AMD Radeon R9 280 @ 3 GB | 120GB SSD | Windows 7 Ultimate x64 (SP1)
#9
(04-07-2017, 12:37 AM)refraction Wrote: Could you try the latest development build from here please? In OpenGL mode if it isn't fixed in Direct3D11 http://buildbot.orphis.net/pcsx2/index.php

Look man, I tried OpenGL mode for both Hardware and Software and it did not help. It continues to lock in the same way after creating the character.

Here is the image of the time the game crashes:

[Image: 17796037_155850701606920_737645707933296...e=598D254A]

If you can not fix this, then leave it alone.
#10
Game is unplayable. You can get ingame by enabling "Ignore Dmac writes when it's busy" gamefix but it will hang shortly after.




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