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MGS3 Subsistence Crashing
#1
When I try to load my save, it crashes.  I'm currently in the Groznyj Grad cell.  This is my log, and yes, I disabled speedhacks before I obtained this log.  I have no pnach file for this game.


Code:
PCSX2 1.0.0.r5350  - compiled on Aug  1 2012
Savestate version: 0x9a080000

Host Machine Init:
    Operating System =  Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
    Physical RAM     =  8173 MB
    CPU name         =  AMD FX(tm)-4300 Quad-Core Processor
    Vendor/Model     =  AuthenticAMD (stepping 00)
    CPU speed        =  3.815 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  178bfbff 3e98320b
    x86EFlags        =  2fd3fbff

x86 Features Detected:
    MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. FMA
    MMX2  .. SSE4a

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: C:\Program Files (x86)\PCSX2 1.0.0\Plugins\gsdx32-avx-r5350.dll
Windows 6.1.7601 (Service Pack 1 1.0)
AMD Radeon HD 7450 (8.17.10.1404)
    Binding  PAD: C:\Program Files (x86)\PCSX2 1.0.0\Plugins\lilypad-r5350.dll
    Binding SPU2: C:\Program Files (x86)\PCSX2 1.0.0\Plugins\spu2-x-r5350.dll
    Binding CDVD: C:\Program Files (x86)\PCSX2 1.0.0\Plugins\CDVDnull.dll
    Binding  USB: C:\Program Files (x86)\PCSX2 1.0.0\Plugins\nuvee_ps2_usb.dll
    Binding   FW: C:\Program Files (x86)\PCSX2 1.0.0\Plugins\FWnull.dll
    Binding DEV9: C:\Program Files (x86)\PCSX2 1.0.0\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9640 games on record (loaded in 207ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
AMD Radeon HD 7450 (8.17.10.1404)
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: C:\Users\Pupdude\Desktop\Gaming\PS2\Metal Gear Solid 3 - Subsistence (USA) (En,Es) (Disc 1) (Subsistence Disc)\Metal Gear Solid 3 - Subsistence (USA) (En,Es) (Disc 1) (Subsistence Disc).iso
    Image type  = DVD
    Fileparts   = 1
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2282528 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0: C:\Users\Pupdude\Documents\PCSX2\memcards\Main Card.ps2
McdSlot 1: C:\Users\Pupdude\Documents\PCSX2\memcards\Side Card.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.00(14/06/2004)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
 CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.59;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_213.59;1) Game CRC = 0x053D2239, EntryPoint = 0x00852A68
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.59;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_213.59;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_213.59;1
0 00800000 00055ef8 ......
Loaded, cdrom0:¥SLUS_213.59;1
start address 0x852a68
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
No cheats found. Resuming execution without cheats...
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
   Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥PLD.IRX;1 args 9 arg 00d20000
USB Driver (Version 1.4.0)
loadmodule: id 25, ret 1
Impossible blend for D3D: (Cd - Cs) * As + Cd
CMD_READP call
CMD_READP call
CMD_READP call
CMD_READP call
CMD_READP call
CMD_READP call
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥ABC¥ABC.DAT;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.59;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥ABC¥ABC.DAT;1
0 00800000 00042828 .....
Loaded, cdrom0:¥ABC¥ABC.DAT;1
start address 0x83f3e8
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
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#2
you're using an old and very outdated version we don't support anymore.
please update
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
Additionally use the usbnull plugin until the problem is solved.
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#4
Right, never occurred to me to update before. Tongue

Same problem.

Wait, nevermind, didn't read the second message.  Trying that now.

Yeah, I apparently deleted my copy of the null plugin.  Where do I get a new one?

Nevermind, I'm a complete derp.

That did the trick.

Uh, quick question: Is the Guy Savage Minigame supposed to be graphics card intensive or CPU intensive? Because one of them is slowing me down to 3 frames.
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#5
If you play at default gs settings almost all games will be rather cpu bottlenecked instead of gpu bottlenecked.

If you play games using very high upscaling almost all (3D) games will be gpu bottlenecked.

A good hint is the EE% value in the top. If that one is close to 100% your cpu is the problem.
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#6
(11-17-2015, 04:15 PM)willkuer Wrote: If you play at default gs settings almost all games will be rather cpu bottlenecked instead of gpu bottlenecked.

If you play games using very high upscaling almost all (3D) games will be gpu bottlenecked.

A good hint is the EE% value in the top. If that one is close to 100% your cpu is the problem.

Ah.  Yeah, that's my graphics card.  I thought that was the case, it's a piece of s***.
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#7
So how did you conclude that it is your gpu?

Especially for this game I would guess your cpu is the issue.
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#8
(11-17-2015, 05:24 PM)willkuer Wrote: So how did you conclude that it is your gpu?

Especially for this game I would guess your cpu is the issue.

Believe me when I tell you that for that section, my EE was literally about 3%.  Also, the fact that I have graphics problems in plenty of other games, even when my graphics are set to their lowest possible settings.

Yeah, I built my computer to have an extremely-fast CPU, so I kinda skipped out on getting a high-end graphics card.  Guess I went a little overboard, but now I've got a kick-ass CPU that still holds up, even after...3 years, was it?
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#9
You're CPU is kind of meh for emulation to be perfectly honest. Don't know what your GPU is though.
[Image: gmYzFII.png]
[Image: dvedn3-5.png]
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#10
(11-17-2015, 08:11 PM)Nobbs66 Wrote: You're CPU is kind of meh for emulation to be perfectly honest. Don't know what your GPU is though.

For emulation.  For normal gameplay, it's great.
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