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06-11-2015, 12:53 PM
(This post was last modified: 06-11-2015, 12:54 PM by Assassin47.)
I am testing now, it seems like the hardware rendering of MGS3 is alot better now, even though there are still some missing effects
I have GTX 980, what is the new OpenCL option, and why it causes PCSX2 to crash?
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OpenGL mode runs incredible but yeh missing textures.
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It's really better than 1.2.1, but has missing effects, not textures.
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I'm sure they will fix it. I wish I could get the lightguns working :/
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Gregory has been working his tail off on GSdx lately, so they might.
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06-11-2015, 01:02 PM
(This post was last modified: 06-11-2015, 01:08 PM by Assassin47.)
The cutscenes work great on hardware mode, probably just have insanley high cpu requirements in software mode. I know the game has big dips in cutscenes in real PS2, but the problem is the sound is laggy because of it. I saw that the max EE and GS usage was 90% and not 100% and I still got framedrops, is that wrong?
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06-11-2015, 01:05 PM
(This post was last modified: 06-11-2015, 01:06 PM by Masheen.)
Software mode is the one that runs smoothest I thought
Also compliments to gregory.
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Is there any chance that in the future (maybe after DirectX 12 will be released)
that the developers will implent the post processing effects into GSDX? Is there any chance that they will also impleny mipmaps into hardware mode (mainly for Ratchet and clank games?)
BTW, this emulator is really awesome!
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what graphical glitches are you encountering ? provide a screenshot of it.
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06-11-2015, 01:56 PM
(This post was last modified: 06-11-2015, 02:01 PM by KeyToTruth12.)
There are no graphical glitches.
@OP can't you just go Hardware Mode when the cutscene starts, then shift back to Software Mode when it's over?