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Manhunt 1 Freeze
#1
The game freezes right after starting a new game when starkweather says "camera action"


emulog:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
    Operating System =  Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
    Physical RAM     =  16290 MB
    CPU name         =  Intel® Core™ i7-4770 CPU @ 3.40GHz
    Vendor/Model     =  GenuineIntel (stepping 03)
    CPU speed        =  3.391 ghz (8 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbff
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: G:\2\Emulators\PS2\PCSX2 1.4.0\plugins\gsdx32-avx.dll
Windows 6.1.7601 (Service Pack 1 1.0)
    Binding  PAD: G:\2\Emulators\PS2\PCSX2 1.4.0\plugins\lilypad.dll
    Binding SPU2: G:\2\Emulators\PS2\PCSX2 1.4.0\plugins\spu2-x.dll
    Binding CDVD: G:\2\Emulators\PS2\PCSX2 1.4.0\plugins\cdvdGigaherz.dll
    Binding  USB: G:\2\Emulators\PS2\PCSX2 1.4.0\plugins\USBnull.dll
    Binding   FW: G:\2\Emulators\PS2\PCSX2 1.4.0\plugins\FWnull.dll
    Binding DEV9: G:\2\Emulators\PS2\PCSX2 1.4.0\plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 139ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: OpenGL (Software mode)
    Opening CDVD
isoFile open ok: G:\2\Emulators\PS2\PCSX2 1.4.0\Games\Manhunt (USA).iso
    Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (2294320 sectors)
    Opening USB
    Opening FW
    Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 770/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 376.19
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

McdSlot 0 [File]: G:\2\Emulators\PS2\PCSX2 1.4.0\memcards\Mcd001.ps2
McdSlot 1 [File]: G:\2\Emulators\PS2\PCSX2 1.4.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.20(10/02/2006)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
 <20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
  CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_208.27;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_208.27;1) Game CRC = 0x38DEA143, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_208.27;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_208.27;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_208.27;1
1 00100000 00448b00 .....................................................................
Loaded, cdrom0:¥SLUS_208.27;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Overall 0 Widescreen hacks loaded
Loading patch '38DEA143.pnach' from archive 'G:\2\Emulators\PS2\PCSX2 1.4.0\cheats_ws.zip'
comment: do not use ingame widescreen option
(Wide Screen Cheats DB) Patches Loaded: 1
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadbuffer: addrres 1d6700 args 0 arg
loadbuffer: id 25, ret 0
loadbuffer: addrres 1d6700 args 0 arg
loadbuffer: id 26, ret 2
loadbuffer: addrres 1d6700 args 0 arg
loadbuffer: id 27, ret 2
loadbuffer: addrres 1d6700 args 0 arg
loadbuffer: id 28, ret 0
loadbuffer: addrres 1d6700 args 0 arg
loadbuffer: id 29, ret 0
loadbuffer: addrres 1d6700 args 0 arg
SDR driver version 4.0.1 © SCEI
 Exit rsd_main
loadbuffer: id 30, ret 0
loadbuffer: addrres 1d6700 args 0 arg
loadbuffer: id 31, ret 0
loadbuffer: addrres 1d6700 args 0 arg
 Exit MultiStream V6.2 Thread Load
loadbuffer: id 32, ret 0
loadbuffer: addrres 1d6700 args 0 arg
USB Driver (Version 1.1.0)
loadbuffer: id 33, ret 2
loadbuffer: addrres 1d6700 args 0 arg
lgAud Version 1.09.002, built on Aug 26 2003 at 16:58:37
    * thread priority 48
    * RPC server with max stream size: 65536 bytes
loadbuffer: id 34, ret 2
loadbuffer: addrres 1d6700 args 0 arg
loadbuffer: id 35, ret 0
liblgaud version 1.09.002, built on Aug 26 2003 at 16:58:45

 *** Main SPU Memory Chunk: 22368 out of 1263920 bytes ***
SAMPMAN INITIALISED
Initialising Standard Hunter generic voice banks... Done
Initialising Player generic voice banks... Done
Preloading Director execution speech sample... Done
************************************************************************
MultiStream V6.2
SPU buffer mode currently in V6.2 mode.
SOUND_ResizeSPUBuffer ACTIVE.
SPU RAM buffers can be different sizes to their stream IOP buffers.
************************************************************************
50 Splines loaded
Untextured polys in this level : these wont have a material.
Untextured polys in this level : these wont have a material.
Num Materials Missing = 5
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
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#2
There is a report that says it can be fixed by going to Config > Emulation Settings >> EE/IOP tab, setting Round Mode to "Negative", then going the VUs tab and also setting the Round Mode there to "Negative".
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#3
That fixed the issue, thanks
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