Max Payne 2 - The Fall of Max Payne [SLES 52336] (E)
#1
status=5;
version=0.9.8;
console=PS2;
crc=d03bef2a;
img_t=1146996512j015;
img_f=1146996506j015;
wikiurl=Link;
Code:
gametitle=Max Payne 2 - The Fall Of Max Payne [SLES 52336] (E)
comment=patches by Nachbrenner
//Skip Videos
patch=0,EE,002c8650,word,03e00008
patch=0,EE,002c8654,word,00000000
//fix obscure inf. loop
patch=0,EE,001aa610,word,03e00008
patch=0,EE,001aa614,word,24020000
//Language Modifier (sceScfGetLanguage)
patch=0,EE,00445ce4,word,24020001 // english
//patch=0,EE,00445ce4,word,24020004 // deutsch
//fix "SleepThread vs. RTFSSIOP.IRX"
patch=0,EE,001b3208,word,00000000


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#2
PC Specs:
CPU: Intel® Pentium® CPU G2030 @ 3.00GHz
GPU: PALIT GeForce GT 1030 @ 2 GB


OS:Windows 10 Home x64
Build Description: PCSX2 Nightly - v1.7.4049 Release Pack - Windows 


BIOS Used: Europe v02.00(14/06/2004) Console


EE/VU Clamp modes: Standard
EE/VU Rounding: Standard


Speedhacks Used:
* INTC Spin Detection
* Wait Loop Detection
* mVU Flag Hack
* Fast CDVD
* MTVU


Amount of testing done (little/medium/much/completed-game): Medium


Comments: The game runs just like the first Max Payne, in 1440p 2K and 1620p 3K 60 FPS. Bugs are not noticed, freezing too.


Bugs: N/A


Status:
Playable


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OS: Windows 10 Home
CPU: Intel® Pentium® CPU G2030 @ 3.00GHz
GPU: NVIDIA GeForce GT 1030 @ 2 GB
RAM: 12 GB DDR3
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