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03-29-2014, 10:13 PM
(This post was last modified: 03-29-2014, 10:15 PM by ForThisIssue9447.)
I will also note the desynchronisation is extremely abrupt, you can literally watch a character talking in sync then half way through his sentence become unsyncronised.
Willk, I stated in the first post of the thread, it is on none. Take no offence, but reading then entire thing helps in understanding the problem.
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Thats why I edited my post.
Is there a possibility to answer my other question?
Btw. 'Take no offense' is not a way to be offensive but smart enough to make it still acceptable.
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keeping ignore what is asked, so good luck trying to fix your issue.
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03-29-2014, 10:33 PM
(This post was last modified: 03-29-2014, 11:29 PM by ForThisIssue9447.)
Getting on your other question in a sec willk.
The ee sits at about 63 and the gs at about 25 through the whole thing, when the cutscene is synced and desynced.
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03-29-2014, 10:41 PM
(This post was last modified: 03-29-2014, 10:44 PM by ForThisIssue9447.)
Thanks for the humor willk, I will reset and check the log again, I just close it when I'm not using the emulator.
Nothing pops up in the log when things desync.
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03-29-2014, 10:57 PM
(This post was last modified: 03-29-2014, 11:28 PM by ForThisIssue9447.)
I was reading about setting clamps to none on a similar thread and it fixed it for a person, mind you that was when I was fixing the lag at the start of scenes, I will try it again soon, as right now I'm eating supper.
Not that I really have intention to play the game on here, I have 2 playstation 2's and 2 oldschool ps3's which I can play it on, and will be on the ps2, it just annoys me that everything works perfect but a bit of syncronisation during cutscenes.
I don't think the iso is the problem, but neither do you it seems.
I will look into the other 2 options as well, as I think I already did set them to the lowest by changing the plugin to zero to see if it would well with that before.
So tried setting clamps to none, same results as when they were set to normal.
So I started going through the suggestions, and tried turning on super instead of micro, and the characters ended up looking like checkerboards if that means anything to you.
Went back to clamps, upped them to extra, just gave my checkerboards again.
Unless somebody with some real experience with the software (Developer maybe) comes in here to help I think we've gone through everything we can think of.
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SuperVU can be faster for some games than microVU. Maybe using SuperVU you don't need that amount of speedhacks. Clamping none leads to the same. But it can be that one or both lead to real compatibility issues.