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09-25-2010, 09:41 AM
(This post was last modified: 09-25-2010, 09:55 AM by vsub.)
Are you using in the "Address Range" Emulator or you are using ALL.
If you are using all then simply you are not finding the correct address for your cheat
To find the base address you simply must have some cheat that pcsx2 can use in pnach and find the same cheat using ArtMoney.
For example you are searching for money and the address that pcsx2 is using is 01C95158 and the address that ArtMoney find is 04FF6158
So 04FF6158-01C95158=3361000 which will be the base address.Now close ArtMoney and drag-drop the artmoney.emul from the ArtMoney folder into your Notepad.Search for *Sony Playstation 2 and at the end off all the other base addresses(you can delete those that you don't need)add
PCSX2 name;full pcsx2 name icluding the extension(for example pcsx2-r3826.exe)
;RAM 32MB;00000000;the base address;2000000
PCSX2-r3596;pcsx2.exe
;RAM 32MB;00000000;3361000;2000000
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Not base adress, it's a pointer. If you see the symbol P, then it's pointer.
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what SVN revision was PCSX2 at on the 15th June this year?
I have a text file i made with memory addresses for persona 4 on that date which i made using phaste. I was thinking of making a build of that particular revision to use for cheating purposes until the memory address problem is ummm addressed
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Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64
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great, thanks a lot
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I tried three different versions of the emulator (r3596, r3844 and ValdanX 0.1 r17) with game called Front Mission 5 (JP patched to Eng) and all the values are changed back. While in the game R-Type Final (PAL-E) all the values works normally.