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Metal Gear Solid 3: Snake Eater [PAL]
#1
Yo.

I was emulating a PAL-version disc of MGS3 using PCSX2 0.9.7.3876m (svn). I'm having a lot of graphical slowdown. I know the game is quite taxing on the emulator and that's ok because I can just either skip the cutscene or just watch it a bit slower then regular.

My issue is that in the cutscenes there are long blue rectangles that scatter themselves in bars across the entire screen. even when I begin the first part of the gameplay (retrieving snake's backpack).

I have tried all of the available plugins (ZeroGS), GSnull, GSdx 3693 but every time it results in a variation of this:

[Image: zerogs.png]

This is what the game looks like in the cutscenes and opening gameplay (I haven't gone beyond that, it's too slow and choppy) when using ZeroGS. when i use GSdx those bars are just blue and transparent.

Can anyone help me?
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#2
when you run the game do you use "run dvd (full boot)" or "run dvd (fast boot)"?
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#3
I have the same problem alos MGS3 PAL
tried every possible combination (software/hardware) DX10/9 diffrent plugins.
The consl says: VU0 perma-stall, breaking execution .....
PC: Q9300 Quad 2,5
Graph: HD4870 Club 3D ATI

So solved the problem : http://forums.pcsx2.net/Thread-VU0-perma...#pid147080

But now in pcsx2-0.9.7-r3878 the code pictures are missing :-( can someone help me with that ?
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#4
Use a (software) renderer for the codec pictures, or simply press the F9 key when in codec scenes.
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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#5
Thx F9 worked but than ist a slide show only 5 FPS ....

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#6
thanks shadow lady.
Newbie I think any other fps issues would have something to do with your computer's power... it's a very intensive game for your computer to run.

also when you say software I'm assume the directx10 option? and f9 toggles your graphics options from software to hardware?
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#7
Yep, F9 is a toggle.
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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