Metal Gear Solid 3 : Subsistance Bad Input Lag & Poor Frametime Consistancy
#31
ANYONE Here know the name off the folder where u have the lillipad settings saved?
shall i copy paste it or is it better just to make a new one

Sponsored links

#32
(01-20-2018, 10:53 PM)CK1 Wrote: The old plugins won't matter the newer ones are improved in every way.

ahh i see
thanks
do u know how i can change where PCSX2 looks for the save state folder?
btw whats xpad? im using an xbox 360 controller (wireless) so shall i select xpad? instead off lillypad
#33
You change it in the Plugin Configuration Menu.

Don't use XPad.
#34
(01-20-2018, 11:03 PM)CK1 Wrote: You change it in the Plugin Configuration Menu.

Don't use XPad.

why?
is working for me

hmm i just tried the latest build yeah,
and in open GL the stuff is fixed HOWEVERrr, 
open gl hardware= EE: 10%~
                            GS: 100%~
                            VU: 10%~

is there any settings i can change to get it to run faster, the game is running at about 40% speed (26-30fps)
my gpu is nowhere close to being maxed, and my cpu is hovering around 40% toooo, so something is bottlenecking me right now

also yup open gl dont have the bugs it had before hoowever dx11/dx9 still does
#35
Post your GSdx settings dialog.
#36
(01-20-2018, 11:19 PM)CK1 Wrote: Post your GSdx settings dialog.

u want a print screen off my opengl gdsx settings box?
by the way the widescreen hack dont seem to work anymore even though i got the widescreen setting thing enabled
also in dx11 i changed some random setting and now my frametimes arent all that bad anymore
is still not a solid 16MS but its getting there

[Image: LXitv46.jpg]
#37
Yes, the settings box is what I want to see.
#38
(01-20-2018, 11:34 PM)CK1 Wrote: Yes, the settings box is what I want to see.

first one is DX11
Second one is OPENGL
both hardware ran
[Image: 3GlzMCT.png]

[Image: JFKr0qe.jpg]
#39
Use DX11, switch to Basic Mipmapping, turn down your resolution to 2x/3x native and disable the "Large Framebuffer" option.
#40
(01-20-2018, 11:54 PM)CK1 Wrote: Use DX11, switch to Basic Mipmapping, turn down your resolution to 2x/3x native and disable the "Large Framebuffer" option.

whats that supposed to do? because it didnt change anything
Wacko
duno why but running it at a higher resolution (8x) gave me slight frame time decreases (better)




Users browsing this thread: 2 Guest(s)