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Metal Gear Solid 3 Subsistence Post-Processing bug ?
#1
Hello,

I have aproblem with Metal Gear Solid 3 Subsistence's Post Processing bug.

The game looks kinda like it has no textures in place or no shadows at all.

Here is a picture with the problem:


[Image: gMFQWXb.jpg]


Now here is a picture with Software mode:

[Image: bueWYQq.jpg]

As you can see the game is normal on Software, but the problem is the game runs really slow 30 FPS and with constant dropping of frames to 15 FPS, while sometimes when not doing anything it runs 60 FPS.

Is there a fix for this ?

Specs are:

CPU: i5 2500k OC-ed @ 4.5 GHz
GPU: GTX 980 Ti

I'm running PCSX2 on SSD and it's version is:
PCSX2 1.2.1 latest SVN build v1.3.1-1256

Thanks.

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#2
In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using.
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#3
Forgot about that, sorry I was rushing to start the thread , will edit 1st post.

- Anyway specse are:

CPU: i5 2500k OC-ed @ 4.5 GHz
GPU: GTX 980 Ti

- I'm running PCSX2 on SSD and it's version is:
PCSX2 1.2.1 latest SVN build v1.3.1-1256

- Only default settings

- And only playing MGS3 from ISO (original made from my disc).
#4
Okay, I just played it a little more and now there arer other problems also.

The FPS dropped from 60 to 30 (hardware mode) when I enter a new area from the starting one.

And trying to use codec on SELECT button crashes the emulator.
#5
Some glitches might be fixed in ogl renderer on newest git builds possibly using some accuracy options. I think this is one of the games where ogl can only emulate the upper left corner completely correct.

This game is as well really demanding. Please post fps/ee/gs/vu values during slowdowns.

Please post the full emulog after the crash.
#6
Emulog here:
Quote:PCSX2 1.2.1.r5873 - compiled on Feb 3 2014
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 8073 MB
CPU name = Intel® Core™ i5-2500K CPU @ 3.30GHz
Vendor/Model = GenuineIntel (stepping 07)
CPU speed = 3.299 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 1f9ae3bf
x86EFlags = 28100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.2.1\plugins\gsdx32-avx-r5875.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: C:\Program Files (x86)\PCSX2 1.2.1\plugins\lilypad-r5875.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.2.1\plugins\spu2-x-r5875.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.2.1\plugins\cdvdGigaherz.dll
(GameDB) 9691 games on record (loaded in 127ms)
Binding USB: C:\Program Files (x86)\PCSX2 1.2.1\plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.2.1\plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.2.1\plugins\DEV9null.dll
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
* SPU2-X: Enumerating PortAudio devices:
*** Device 0: 'Primary Sound Driver' (Windows DirectSound)
*** Device 1: 'Speakers (Realtek High Definition Audio)' (Windows DirectSound)
*** Device 2: 'Realtek Digital Output (Realtek High Definition Audio)' (Windows DirectSound)
*** Device 3: 'Realtek Digital Output (Realtek High Definition Audio)' (Windows WASAPI)
*** Device 4: 'Speakers (Realtek High Definition Audio)' (Windows WASAPI)
*** Device 5: 'Speakers (Realtek HD Audio output)' (Windows WDM-KS)
*** Device 6: 'SPDIF Out (Realtek HDA SPDIF Out)' (Windows WDM-KS)
3.x GL context successfully created
Failed to find glUniformSubroutinesuiv
Supported Opengl version: 3.3.0 NVIDIA 358.50 on GPU: GeForce GTX 980 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation
Note: the maximal version supported by GSdx is 3.3 (even if you driver support more)!

INFO: GL_ARB_separate_shader_objects is supported
INFO: GL_ARB_gpu_shader5 is supported
INFO: GL_ARB_shader_image_load_store is supported
INFO: GL_ARB_clear_texture is not supported
INFO: GL_ARB_buffer_storage is supported
INFO: GL_ARB_shader_subroutine is not supported
INFO: GL_ARB_explicit_uniform_location is supported
INFO: GL_ARB_texture_storage is supported
INFO: GL_ARB_shading_language_420pack is supported
INFO: GL_ARB_multi_bind is supported
INFO: GL_ARB_bindless_texture is not supported
INFO: GL_NV_depth_buffer_float is supported

Opening CDVD
isoFile open ok: C:\Program Files (x86)\PCSX2 1.2.1\Games\e-mgs3s1.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2282528 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Program Files (x86)\PCSX2 1.2.1\memcards\Mcd001.ps2
McdSlot 1: C:\Program Files (x86)\PCSX2 1.2.1\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.00(14/06/2004) Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.59;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_213.59;1) Game CRC = 0x053D2239, EntryPoint = 0x00852A68
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.59;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
Found Cheats file: '053D2239.pnach'
comment: Widescreen hack by No.47
Loaded 1 Cheats from '053D2239.pnach'
Overall 1 Cheats loaded
Overall 0 Widescreen hacks loaded
Loading patch '053D2239.pnach' from archive 'C:\Program Files (x86)\PCSX2 1.2.1\cheats_ws.zip'
comment: Widescreen hack by No.47
(Wide Screen Cheats DB) Patches Loaded: 1
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
> Selected savestate slot 1
Loading savestate from slot 1...
filename: C:\Program Files (x86)\PCSX2 1.2.1\sstates\SLUS-21359 (053D2239).01.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Found Cheats file: '053D2239.pnach'
comment: Widescreen hack by No.47
Loaded 1 Cheats from '053D2239.pnach'
Overall 1 Cheats loaded
Overall 0 Widescreen hacks loaded
Loading patch '053D2239.pnach' from archive 'C:\Program Files (x86)\PCSX2 1.2.1\cheats_ws.zip'
comment: Widescreen hack by No.47
(Wide Screen Cheats DB) Patches Loaded: 1
Impossible blend for D3D: (Cd - Cs) * As + Cd
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
#7
Try without wide-screen patch and savestates
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#8
Isn't this fixed with opengl now?
#9
Yeah, this was fixed on ogl few months ago. Not sure which one, either the hardware depth option or different blending unit accuracy modes.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction

[Image: 84t1dRu.png]
#10
How do I enable the OGL mode ?




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