09-12-2010, 07:08 PM
There is a difference between internal game FPS, and the final output DPS.
The PS2 is locked at 60fps or 50fps (depending on NTSC or PAL territories). It has to display at those refresh rates or the TVs won't be able to process the image (try playing a PAL game on an NTSC TV or vise versa... though less so lately, most TVs support many formats now). Anything less than 60/50 as displayed on the taskbar and the game is effectively running slow. It's more a measurement of realtime emulation speed. If you're running at 54 of 60 fps, you're running 10% slow.
The internal framerate is how many ACTUAL frames of display are rendered. This number when it comes to the PS2 a good deal of PS2 games ran at 30 FPS internally and there are several at 15 fps and even a few variable (like SotC)
The PS2 is locked at 60fps or 50fps (depending on NTSC or PAL territories). It has to display at those refresh rates or the TVs won't be able to process the image (try playing a PAL game on an NTSC TV or vise versa... though less so lately, most TVs support many formats now). Anything less than 60/50 as displayed on the taskbar and the game is effectively running slow. It's more a measurement of realtime emulation speed. If you're running at 54 of 60 fps, you're running 10% slow.
The internal framerate is how many ACTUAL frames of display are rendered. This number when it comes to the PS2 a good deal of PS2 games ran at 30 FPS internally and there are several at 15 fps and even a few variable (like SotC)