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Microvu bug reports official thread
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Zeydlitz Offline
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Post: #11
RE: Microvu bug reports official thread
Pcsx2 r1361 under Linux
EERecs on, vurecs0,1, microvu1, 2 on, MGTS on, no speedhacks
ZZogl r162 and ZeroGS OGL 0.96.2
This game look pretty with Supervu on my plugin and have a minor issue on GSDX and ZeroGS (stripes). But with microVU on it become a lot of SPSed form girl figure. In SuperVU mode there is no SPS in current revision.

OOps. It's Ghost oin the Shell.

   
(This post was last modified: 06-13-2009 02:48 PM by Zeydlitz. Edit Reason: )
06-13-2009 07:24 AM
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cottonvibes Offline
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Post: #12
RE: Microvu bug reports official thread
seinfeldx:
that problem will be fixed with mVU most-likely in 1~3 weeks depending on when i have time (its a complex problem, so not an easy fix)

zeydlitz:
you forgot to mention the game name ;p

Check out my new blog Ohmy
06-13-2009 09:40 AM
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ionsmurf Offline
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Post: #13
RE: Microvu bug reports official thread
1) pcsx2 r1400 / beta 1329

cpu limit on, eerec on, vurec0 and vurec1 on, MTGS on microVU0 and microVU1 on
plugins used: GSdx 0.1.15 (hardware and software, dx10), SPU2-X 1.1.0
game fixes: none
speed hacks: none
advanced: tried with clamp normal and none

2) Tales of the Abyss [NTSC] - CRC: 14FE77F7 - SLUS_213.86
4) character is visible without sps in supervu

When clamp is set to normal the character is visble but there is SPS
When clamp is set to none the character is invisble


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06-19-2009 02:59 PM
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cottonvibes Offline
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Post: #14
RE: Microvu bug reports official thread
ionsmurf:
thanks for the bug report.
i know the cause of the TOTA problem and plan to fix it in the future as part of a bigger update.

Check out my new blog Ohmy
06-19-2009 11:32 PM
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Cain Offline
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Post: #15
RE: Microvu bug reports official thread
Heya,

Pcsx2 beta 1329

Cpu limit off
eerec on
vurec0/vurec1 on
MTGS
microVU0 and microVU1 on/off
game fixes: none
speed hacks: none
advanced: default

GAME: Tales of Legendia

Well, without further ado:
This is how it looks without MVU:
   

And this is with:
   

Core i7 965 3968Mhz@1.360V HT OFF ; 6 GB Ram 7-7-7-18@1470; BFG GeForce GTX 295 656/1119/1414; Win7 7100 RC
06-25-2009 04:01 PM
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rama Offline
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Post: #16
RE: Microvu bug reports official thread
Cain:
Any console messages? Sure you set VU clamping to none?
06-28-2009 02:46 PM
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Cain Offline
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Post: #17
RE: Microvu bug reports official thread
(06-28-2009 02:46 PM)rama Wrote:  Cain:
Any console messages? Sure you set VU clamping to none?

Nothing except for Cached Microprograms = 1 Smile

Sorry, my bad, I didn't. When I set it to none it turned to be alot better:
   

Core i7 965 3968Mhz@1.360V HT OFF ; 6 GB Ram 7-7-7-18@1470; BFG GeForce GTX 295 656/1119/1414; Win7 7100 RC
06-28-2009 10:48 PM
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rama Offline
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Post: #18
RE: Microvu bug reports official thread
Ok, this is the same as Tales of the Abyss then. It will be fixed with proper clamping.
06-29-2009 10:30 AM
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Saiki Offline
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Post: #19
RE: Microvu bug reports official thread
Bully:

in the opening of the game if you fight the other kids, the senior (or w/e played it for like 10 mins, tops) that will always beat you causes a restart of the level, but microvu sees it as and infinite loop and produces nothing but errors. (tested on 1488, not yet tried the beta) works as expected on supervu

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07-12-2009 02:40 AM
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xacidmetalx Offline
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Post: #20
RE: Microvu bug reports official thread
Final Fantasy XII Bug..

Graphics: GSdx 1479 0.1.15
Build: PCSX2 beta 1474
Speedhacks: No
Gamefixes: No

First Screen: MicroVU, VU clamp = none
Second Screen: MicroVU, VU clamp = normal
Third Screen: SuperVU, VU clamp = normal


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07-12-2009 08:26 AM
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