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Microvu bug reports official thread
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legend Offline
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Post: #31
RE: Microvu bug reports official thread
Nothing major here but when using MicroVU1, NFL BLITZ 2003 has several pretty major graphic glitches. See screenshot. Only happens with this one option on (no speed hacks). Using the latest revision of everything (as of 8/14/09) but this has been happening every since the MicroVU went into place. Shame since it actually makes the unusally slow game run normally. Hopefully, it can be resolved so this game can be playable finally. Rolleyes


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Intel Duo Core E8400 @ 3.6 ghz. / Asus P5QL-E / 2 Gig Ram / GeForce 8800GT 512mb PCI-e / Creative Audigy 2 / Win XP Pro SP3 / X360 controllers
08-15-2009 08:47 AM
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RetupmocSoft Offline
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Post: #32
RE: Microvu bug reports official thread
http://farm4.static.flickr.com/3541/3834...ed20_b.jpg

svn r1648 with microVU (no any speed hack)
FF12-ZJS

it was 3 times...
08-19-2009 03:12 AM
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cottonvibes Offline
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Post: #33
RE: Microvu bug reports official thread
hmm, do you have FPU and VU clamp modes set to "normal"?

those are some weird errors you're getting (they're EE errors).
AFAIK, mVU with clamp mode set to 'normal' shouldn't have SPS in ffxii.

Are you getting the crash with sVU?

Check out my new blog Ohmy
(This post was last modified: 08-19-2009 03:50 AM by cottonvibes. Edit Reason: )
08-19-2009 03:50 AM
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kabooz Offline
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Post: #34
RE: Microvu bug reports official thread
wohoo somwhere around the recent changes to µVU
Justice League got a lot better
some periodic SPS are still there and the geometry is changing textures
since I usually don't do devel builds I can't quite tell if there are these possible infiloops
   

also a loading screen came up which was never shown on pcsx2 before OO
   

PS:aside from the SPS slowdown the game works on marvelous speeds as far as I tried^^
bottomline great work cotton Happy

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(This post was last modified: 08-19-2009 11:44 AM by kabooz. Edit Reason: N/A)
08-19-2009 11:41 AM
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cottonvibes Offline
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Post: #35
RE: Microvu bug reports official thread
kabooz: have you tried hitting F9 key to run gsdx in software mode?
this usually fixes the half-screen problem in games (but of course it runs slow unless you have a powerful cpu)

Check out my new blog Ohmy
(This post was last modified: 08-19-2009 06:45 PM by cottonvibes. Edit Reason: )
08-19-2009 06:44 PM
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kabooz Offline
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Post: #36
RE: Microvu bug reports official thread
thanks yeah fixes the half screen prob but nothing else
also tested on devel build no possible infi loop anymore!!! Happy

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08-19-2009 07:56 PM
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LethalEnd Offline
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Post: #37
RE: Microvu bug reports official thread
[Image: ShadowHearts1.jpg]

The game is Shadow Hearts. It is running great. Just thought that the unknown micro opcode thing was odd...and could be a bug. Hopefully I'm not wasting space.

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09-04-2009 01:14 AM
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cottonvibes Offline
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Post: #38
RE: Microvu bug reports official thread
LethalEnd thats interesting.
Can I ask which version of pcsx2 you're using?

There was a case where unknown opcodes were being called that i fixed a few weeks ago.
But there's still 1 more case I haven't implemented where its possible for this to happen; but its an illegal thing for games to do on the VU's, so it'd be very-very-rare. (I do know yugioh does it though :/)

Check out my new blog Ohmy
09-04-2009 01:37 AM
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LethalEnd Offline
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Post: #39
RE: Microvu bug reports official thread
I'm using Pcsx2 beta 1474.

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09-04-2009 01:54 AM
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cottonvibes Offline
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Post: #40
RE: Microvu bug reports official thread
okay i think that's probably fixed in the latest SVN, but thanks for reporting it.
We're going to release a new beta soon (within a few days), which will most likely have that problem fixed.

Check out my new blog Ohmy
09-04-2009 02:46 AM
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