Tested using various svn4xxx and 5363 (the latest svn I have), it always returns with File not found. Path: SLPS_250.26;1 error (strange since it's ID supposed to be SLPS-25123).
It doesn't get any error and runs just fine in svn3xxx however.
Intel Core2Duo E4500 @ 2.2GHz x 2GB DDR2 RAM x XFX Nvidia Geforce 8600GT
I remember something about some small anti-piracy protection made some time ago(around 0.9.9) based on the fact that many pirated copies using something off Dead Or Alive 2.;p I absolutely weren't interested in what exactly it checks, but SLPS-25026 - by google that's DoA2 code and seeing it on not DoA2 game = you are most likely a pirate;p.
My PS2 came with a pirated copy of FFX as a bonus disc (Don't blame me because it was the seller who took the responsibility. I was an innocent victim of software piracy
). When I tried booting the game in 0.9.8, the log window showed it as Dead or Alive 2.
Now I have a genuine copy of FFX. I make a backup of it on a DVD-R. My PS2 reads it well. PCSX2 does, too, and it shows correct catalogue number.
I know it is a bit off topic but why pirated disc makers don't use a genuine disc as a source to make their copies? And what does DOA2 have to do with pirated PS2 discs? Weird, isn't it?
Intel Core 2 Quad Q9400 | nVidia GeForce GTX 750 | 4 GiB DDR3 @ 533 Mhz | MSI G41M-P28 | Cooler Master RS-390-PMSR-A3 | Xigmatek TYR SD962 | LG Flatron W1943SE | HP KB-0316 | MotoSpeed F60