Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
My PCSX2 crashes frequently, emulog inside.
#1
PCSX2 1.2.1.r5873 - compiled on Feb 3 2014
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System = Microsoft (build 9200), 64-bit
Physical RAM = 8138 MB
CPU name = Intel® Core™ i5-3570K CPU @ 3.40GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 3.417 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7f9ae3bf
x86EFlags = 28100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
Binding GS: C:\Program Files\PCSX2 1.2.1\Plugins\gsdx32-avx-r5875.dll
(GameDB) 9655 games on record (loaded in 164ms)
Windows 6.2.9200
Binding PAD: C:\Program Files\PCSX2 1.2.1\Plugins\padPokopom.dll
Binding SPU2: C:\Program Files\PCSX2 1.2.1\Plugins\spu2-x-r5875.dll
Binding CDVD: C:\Program Files\PCSX2 1.2.1\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files\PCSX2 1.2.1\Plugins\USBnull.dll
Binding FW: C:\Program Files\PCSX2 1.2.1\Plugins\FWnull.dll
Binding DEV9: C:\Program Files\PCSX2 1.2.1\Plugins\DEV9null.dll
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.2.9200
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Program Files\PCSX2 1.2.1\ISO\Final Fantasy XII.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1985600 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\I'manidiot\Documents\PCSX2\memcards\Swagmem.ps2
McdSlot 1: C:\Users\I'manidiot\Documents\PCSX2\memcards\Swagmem2.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.63;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_209.63;1) Game CRC = 0x0779FBDB, EntryPoint = 0x00180008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.63;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_209.63;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_209.63;1
1 00180000 002f4a58 ................................................
2 00474a80 000d31bb ..............
3 01780000 0002eff0 ....
4 01780000 00007140 ..
Loaded, cdrom0:¥SLUS_209.63;1
start address 0x180008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
cdvd driver module version 0.1.1 ©SCEI
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥SIO2D.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥PAD2¥DS2O.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥PAD2¥DS2O.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IOPSOUND.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 33, ret 2
IOP-Sound:
IOP-Sound:IopSoundDriver Start.
IOP-Sound:
IOP-Sound:IopFreeMemory : Max Continuous
IOP-Sound: : 000DA600 000DA600
IOP-Sound:IopStackAddress : Init Start
IOP-Sound: : 001FECD0 001EBD18
IOP-Sound:
xxxxxxxxxxxxx force_update_se mode = 13 xxxxxxxxxxxxx
xxxxxxxxxxxxx force_update_se mode = 13 xxxxxxxxxxxxx
MaskOn/DenyBonePhysicalでの物理初期化TongueC00
MaskOn/DenyBonePhysicalでの物理初期化WackoOLDIER_A
MaskOn/DenyBonePhysicalでの物理初期化WackoOLDIER_B
MaskOn/DenyBonePhysicalでの物理初期化WackoOLDIER_C
xxxxxxxxxxxxx force_update_se mode = 15 xxxxxxxxxxxxx
イベントスキップ時のリセットモーションTongueC00
イベントスキップ時のリセットモーションWackoOLDIER_A
イベントスキップ時のリセットモーションWackoOLDIER_B
イベントスキップ時のリセットモーションWackoOLDIER_C
MaskOn/DenyBonePhysicalでの物理初期化TongueC00
xxxxxxxxxxxxx force_update_se mode = 15 xxxxxxxxxxxxx
イベントスキップ時のリセットモーションTongueC00
MaskOn/DenyBonePhysicalでの物理初期化TongueC00
MaskOn/DenyBonePhysicalでの物理初期化:BOSS_ネズミ_00
MaskOn/DenyBonePhysicalでの物理初期化:BOSS_ネズミ_01
MaskOn/DenyBonePhysicalでの物理初期化:BOSS_ネズミ_02
xxxxxxxxxxxxx force_update_se mode = 13 xxxxxxxxxxxxx
xxxxxxxxxxxxx force_update_se mode = 13 xxxxxxxxxxxxx
MaskOn/DenyBonePhysicalでの物理初期化:Van
MaskOn/DenyBonePhysicalでの物理初期化:Vfb
MaskOn/DenyBonePhysicalでの物理初期化TongueC乗っ取り
MaskOn/DenyBonePhysicalでの物理初期化TongueC00
MaskOn/DenyBonePhysicalでの物理初期化:TWN_CEEK_C
xxxxxxxxxxxxx force_update_se mode = 13 xxxxxxxxxxxxx
xxxxxxxxxxxxx force_update_se mode = 13 xxxxxxxxxxxxx
MaskOn/DenyBonePhysicalでの物理初期化TongueC00
MaskOn/DenyBonePhysicalでの物理初期化:TWN_CEEK_A
MaskOn/DenyBonePhysic
Reply

Sponsored links

#2
In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using.
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.
[Image: ov4]
Gaming: Intel i7 3770k @ 4.2Ghz | R9 290 | 16GB RAM | 480GB(240GB+240GB RAID0) SSD | 3 TB HDD | 1 TB HDD | 500GB HDD
Server: AMD FX 6300 @ 4.4Ghz | GTX 670 | 16GB RAM | 240GB SSD | 320GB HDD
PCSX2 General Troubleshooting FAQ
Reply
#3
My specs are as follows:

Windows 8 64-bit
Intel Core i5 3570k @ base clock speed
Asus Strix GTX 970
8 GB DDR3 Corsair Vengeance Ram


My PCSX2 version is above

I'm using the Pokopom plugin for my gamepad and for video settings i'm using 3D11(Hardware)

using my GTX 970 as the adapter, with interlacing at auto.

I'm using 3x scaling with FXAA, texture filtering and allowing 8-bit textures. I allow Edge anti-aliasing. I'm using MSAA at 8x. Everything else I didn't touch.

I'm trying to play FFXII and Rogue Galaxy. All my games are from ISO.
Reply
#4
Try using the latest GIT version.
[Insert Witty Sig Here.]
Reply
#5
you can get the development builds from here : http://pcsx2.net/download/development/git.html

also, I'm a little curious about the errors on the log. maybe a developer could explain it.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction

[Image: 84t1dRu.png]
Reply




Users browsing this thread: 1 Guest(s)