NASCAR 06 problems
#1
See attachment. 
My game looks like this. 
What can I do to fix this?


Attached Files Thumbnail(s)
   
Reply

Sponsored links

#2
Does it happen with Direct3D 11 & OpenGL Hardware renderers and the software renders (Config > Video(GS) > Plugin Settings, select the Renderer)?
Reply
#3
Both. OpenGL crashes immediately. Direct X 11 also crashes. DX 9 works but the screen flickers too much.
Reply
#4
In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using.
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.
[Image: ref-sig-anim.gif]

Reply
#5
CPU: i7-4700HQ
GPU: Geforce GT 750
Ram: 8GB
OS:Windows 10

PCSX2 version: latest build.
Reply
#6
I'm not sure what to do.
Reply
#7
(07-13-2016, 01:22 AM)timtube Wrote: PCSX2 version: latest build.

Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#8
PCSX2 1.5.0-20160719231324 - compiled on Jul 20 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 10586), 64-bit
Physical RAM     =  8075 MB
CPU name         =  Intel® Core™ i7-4700HQ CPU @ 2.40GHz
Vendor/Model     =  GenuineIntel (stepping 03)
CPU speed        =  2.393 ghz (8 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Plugins shutdown successfully.
Reserving memory for recompilers...

Loading plugins...
Binding   GS: D:\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\plugins\GSdx32-AVX.dll 
Binding  PAD: D:\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\plugins\LilyPad.dll 
Binding SPU2: D:\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\plugins\SPU2-X.dll 
Binding CDVD: D:\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\plugins\cdvdGigaherz.dll 
(GameDB) 9706 games on record (loaded in 171ms)
Binding  USB: D:\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\plugins\USBnull.dll 
Binding   FW: D:\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\plugins\FWnull.dll 
Binding DEV9: D:\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\plugins\DEV9null.dll 
Plugins loaded successfully.

HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\PS2 Games\Sega Classics Collection (USA)\Sega Classics Collection (USA).iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (681728 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GT 750M/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 368.39
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_get_texture_sub_image is available

Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\memcards\Mcd001.ps2
(FileMcd) Creating new 8MB memory card: D:\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\memcards\Mcd002.ps2
(FileMcd) Creating new 8MB memory card: D:\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan   v01.00(17/01/2000)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz )

PlayStation 2 ======== Hard reset boot
 ROMGEN=2000-0117, IOP info (CPUID=1f, CACH_CONFIG=ffffffff, 2MB, IOP mode)
 <20000117-050310,ROMconf,:11232>
# Total accessable memory size: 32 MB (B:2:8:0)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37
  CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.09;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_210.09;1) Game CRC = 0x497DBC3C, EntryPoint = 0x0010BBAC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.09;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 © Sony Computer Entertainment Inc. 

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_210.09;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_210.09;1
0 00100000 000f6b93 ................
Loaded, cdrom0:¥SLUS_210.09;1
start address 0x10bbac
gp address 00000000
# Loader 'cdrom0:¥SLUS_210.09;1'Tongue2c=0010bbac
GSdx Lookup CRC:497DBC3C
code end = 00834ef4
[00000000:076ca0fc]
[00836df0:00000001]
[00000000:076c90fc]
sce_fileio: unrecognized code ff
assuming disc env
reboot iop: cdrom0:¥SCE_DD¥IOPRP300.IMG;1
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

    Copyright 1999-2002 © Sony Computer Entertainment Inc. 

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
SDR driver version 4.0.1 © SCEI
 Exit rsd_main 
 Exit MultiStream V7.1 Thread Load 
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps

************************************************************************
SOUND_DisplayStats
========================================================================
VERSION: MultiStream V7.2
   SPU buffering currently in V6.2+ mode.
   SOUND_ResizeSPUBuffer ACTIVE.
   SPU RAM buffers can be different sizes to their stream IOP buffers.
   NOT SCREAM COMPATIBLE (modify ms_switches.h and recompile IOP to enable)
INFO: SPOT FX
   Memory Allocated at IOP Address: 0x4ce00
   Allocated space for 20 SFX

INFO: FILE
   Memory Allocated at IOP Address: 0x4c800
   Allocated space for 35 files

INFO: STREAM
   No streams allocated

call SOUND_DisplayStats to show this information at any time
************************************************************************
dropped 20 frame(s).
>>>>>WARNING: SOUND_SetStreamParent
Stream 0x1 SPU buffer size (0x10000) is larger than half IOP buffer size (0x4000)
Changing Stream 0x1 SPU buffer size to 0x4000
Note that all following CHILD streams will automatically be changed also
ERROR: SOUND_CloseStreamBuffer
Buffer 0 not allocated
ERROR: SOUND_CloseStreamBuffer
Buffer 1 not allocated
ERROR: SOUND_CloseStreamBuffer
Buffer 2 not allocated
ERROR: SOUND_CloseStreamBuffer
Buffer 4 not allocated
Error: SOUND_ClosePCMBuffer
Buffer not open - so can't close it
ERROR: SOUND_CloseStreamBuffer
Buffer 3 not allocated
>>>ERROR: SOUND_FreeFileID
No File memory allocated
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
Unknown device 'cdrom_stm'
Known devices are  Sad)  Sad)  Sad)  Sad

PlayStation 2 ======== Soft reboot


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 © Sony Computer Entertainment Inc. 

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥VRUS¥VRUS.00;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥VRUS¥VRUS.00;1
0 00100000 000f0480 ................
Loaded, cdrom0:¥VRUS¥VRUS.00;1
start address 0x100008
gp address 00000000
# LoadExec 'cdrom0:¥VRUS¥VRUS.00;1'Tongue2c=00100008
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
= Heap information =======
 stack_size = 1052672
 heap_size  = 30296960
==========================

==============================================================
Compile status.
__CD_BOOT__      = defined.
__MASTER__       = defined.
__CHECK_MEMORY__ = 0.
CD_PATH  = [cdrom0:¥VRUS¥DATA¥].
HD_PATH  = [host0:d:¥VRUS¥DATA¥].
DATA_DIR = [cdrom0:¥VRUS¥DATA¥].
==============================================================

Hello.
PS2 system initialize...
PS2 iop initialize...
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

    Copyright 1999-2002 © Sony Computer Entertainment Inc. 

Reboot service module.(99/11/10)
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
PS2 FrameBuffer initialize... Ok
cdvd driver module version 0.1.1 ©SCEI
IOP Memory Size = 1750528 Byte
loadmodule: fname cdrom0:¥VRUS¥MODULES¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥VRUS¥MODULES¥MCMAN.IRX;1 args 0 arg 
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥VRUS¥MODULES¥MCSERV.IRX;1 args 0 arg 
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥VRUS¥MODULES¥PADMAN.IRX;1 args 0 arg 
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥VRUS¥MODULES¥USBD.IRX;1 args 0 arg 
USB Driver (Version 1.3.0)
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥VRUS¥MODULES¥LGDEV.IRX;1 args 0 arg 
LgDev_tb_rb_Driver Version 1.08( Wheel Joystick ), built on Sep 24 2002 at 18:34:29, thpri=42,43
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥VRUS¥MODULES¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥VRUS¥MODULES¥SDRDRV.IRX;1 args 0 arg 
SDR driver version 4.0.1 © SCEI
 Exit rsd_main 
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥VRUS¥MODULES¥MODSEIN.IRX;1 args 0 arg 
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥VRUS¥MODULES¥MODMIDI.IRX;1 args 0 arg 
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥VRUS¥MODULES¥MODHSYN.IRX;1 args 0 arg 
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥VRUS¥MODULES¥CDVDSTM.IRX;1 args 0 arg 
loadmodule: id 36, ret 2
loadmodule: fname cdrom0:¥VRUS¥MODULES¥SOUNDDRV.IRX;1 args 0 arg 
loadmodule: id 37, ret 0
IOP Memory Size = 1132800 Byte
 Ok
PS2 pad initialize...
 Ok.
PS2 HiG initialize...
 Ok.
PS2 VSC-lib initialize...
Ok.
VAG: create thread ID= 27716429
_SndDrv_SetMasterVolume : core 0 , 1  vol = 3fff3fff
SeSq_BdHdOpen : cdrom0:¥VRUS¥SOUND¥SE00 LOOP GO !!
Se_BdHdOpen : cdrom0:¥VRUS¥SOUND¥SE00.BD;1
BD_ADDR = 53264
Se_BdHdOpen : cdrom0:¥VRUS¥SOUND¥SE00.HD;1
HDADDR : 1897872
SeSq_BdHdOpen : LOOP END !!
SeSq_BdHdOpen : cdrom0:¥VRUS¥SOUND¥SE02 LOOP GO !!
Se_BdHdOpen : cdrom0:¥VRUS¥SOUND¥SE02.BD;1
BD_ADDR = 60176
Se_BdHdOpen : cdrom0:¥VRUS¥SOUND¥SE02.HD;1
HDADDR : 1895680
SeSq_BdHdOpen : LOOP END !!
_SeSq_SetEnable : GO !!
_SeSq_SetEnable : sceHSyn_SESetMaxVoices OK
_SeSq_SetEnable : END !!
StartAddr 511200
EndAddr   1895680
iErr = 0
クリア終了
SeSq_BdHdOpen : cdrom0:¥VRUS¥SOUND¥SE00 LOOP GO !!
Se_BdHdOpen : cdrom0:¥VRUS¥SOUND¥SE00.BD;1
BD_ADDR = 53264
Se_BdHdOpen : cdrom0:¥VRUS¥SOUND¥SE00.HD;1
HDADDR : 1897872
SeSq_BdHdOpen : LOOP END !!
SeSq_BdHdOpen : cdrom0:¥VRUS¥SOUND¥SE02 LOOP GO !!
Se_BdHdOpen : cdrom0:¥VRUS¥SOUND¥SE02.BD;1
BD_ADDR = 60176
Se_BdHdOpen : cdrom0:¥VRUS¥SOUND¥SE02.HD;1
HDADDR : 1895680
SeSq_BdHdOpen : LOOP END !!
_SeSq_SetEnable : GO !!
_SeSq_SetEnable : sceHSyn_SESetMaxVoices OK
_SeSq_SetEnable : END !!
StartAddr 511200
EndAddr   1895680
終了
iErr = 0
クリア終了
終了
cdrom0:¥VRUS¥SOUND¥IVB¥VR24S.IVB;1
_Vag_Open : Rate = 22050
_Vag_Open : VagSize = 559680
_Vag_Open PlayOk
cdrom0:¥VRUS¥SOUND¥IVB¥VR01S.IVB;1
_Vag_Open : Rate = 22050
_Vag_Open : VagSize = 287456
_Vag_Open PlayOk
SeSq_BdHdOpen : cdrom0:¥VRUS¥SOUND¥SE00 LOOP GO !!
Se_BdHdOpen : cdrom0:¥VRUS¥SOUND¥SE00.BD;1
BD_ADDR = 53264
Se_BdHdOpen : cdrom0:¥VRUS¥SOUND¥SE00.HD;1
HDADDR : 1897872
SeSq_BdHdOpen : LOOP END !!
SeSq_BdHdOpen : cdrom0:¥VRUS¥SOUND¥SE01 LOOP GO !!
Se_BdHdOpen : cdrom0:¥VRUS¥SOUND¥SE01.BD;1
BD_ADDR = 60176
Se_BdHdOpen : cdrom0:¥VRUS¥SOUND¥SE01.HD;1
HDADDR : 1892192
SeSq_BdHdOpen : LOOP END !!
_SeSq_SetEnable : GO !!
_SeSq_SetEnable : sceHSyn_SESetMaxVoices OK
_SeSq_SetEnable : END !!
StartAddr 927152
EndAddr   1892192
cdrom0:¥VRUS¥SOUND¥IVB¥VR03S.IVB;1
_Vag_Open : Rate = 22050
_Vag_Open : VagSize = 264640
_Vag_Open PlayOk
_Vag_SetFinalLoad : Start__
finalReadAllSize  ALL(264640) LASTREAD(2496) 
END_CHECK_START
_Vag_Rewind Start !!
Vag_Stop 
Rewind_Stat 
VAG_STATUS_TERMINATE
cdrom0:¥VRUS¥SOUND¥IVB¥VR06S.IVB;1
_Vag_Open : Rate = 22050
_Vag_Open : VagSize = 94656
_Vag_Open PlayOk
_Vag_SetFinalLoad : Start__
finalReadAllSize  ALL(94656) LASTREAD(29120) 
END_CHECK_START
_Vag_Rewind Start !!
Vag_Stop 
Rewind_Stat 
VAG_STATUS_TERMINATE
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 65 Programs, 26 Pipelines
Plugins closed successfully.
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: OpenGL (Hardware mode)
Opening CDVD
isoFile open ok: D:\PS2 Games\NASCAR 06 - Total Team Control (USA)\NASCAR 06 - Total Team Control (USA).iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (1696032 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GT 750M/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 368.39
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_get_texture_sub_image is available

Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:497DBC3C
McdSlot 0 [File]: D:\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\pcsx2-v1.5.0-dev-974-g5a17b95-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan   v01.00(17/01/2000)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz )

PlayStation 2 ======== Hard reset boot
 ROMGEN=2000-0117, IOP info (CPUID=1f, CACH_CONFIG=ffffffff, 2MB, IOP mode)
 <20000117-050310,ROMconf,:11232>
# Total accessable memory size: 32 MB (B:2:8:0)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37
  CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.66;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_212.66;1) Game CRC = 0x70FAAB3E, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_212.66;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 © Sony Computer Entertainment Inc. 

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_212.66;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_212.66;1
0 00100000 00437888 ....................................................................
Loaded, cdrom0:¥SLUS_212.66;1
start address 0x100008
gp address 00000000
# Loader 'cdrom0:¥SLUS_212.66;1'Tongue2c=00100008
GSdx Lookup CRC:70FAAB3E
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

    Copyright 1999-2002 © Sony Computer Entertainment Inc. 

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
SDR driver version 4.0.1 © SCEI
 Exit rsd_main 
USB Driver (Version 1.1.0)
LgDev_tb_rb_Driver Version 1.11.037 ( Wheel ), built on Jun 16 2005 at 16:02:04, thpri=42,43
  dynamic memory allocations
lgAud Version 1.10.006, built on Jan 31 2005 at 19:44:59 
* thread priority 48
* RPC server with max stream size: 9000 bytes
USB Keyboard Driver 1.03
Max Keyboards : 2
Debug level : 0
USB Keyboard Driver 1.03
Max Keyboards : 2
Debug level : 0
loadmodule: fname cdrom0:¥SYSTEM¥DEV9.IRX args 0 arg 
dev9: unknown dev9 hardware.
loadmodule: id 37, ret 1
INET (Version 2.1.0) DEBUG REMOVABLE
inet: mem=80KB thpri=48 thstack=8192
inet: debug=0x0 &debug=107260 &free_{size,min}=1073e4,1073e8
Multi-thread available sifrpc module...
lgAud Version 1.10.006, built on Jan 31 2005 at 19:44:59.
* thread priority 48
* no RPC server (no access from EE)
EA VoIP 3.2.2.0 (Jul 26 2005 10:06:35), thpri=48
loadmodule: fname cdrom0:¥SYSTEM¥SMAP.IRX args 0 arg 
loadmodule: id -200, ret 2
loadmodule: fname cdrom0:¥SYSTEM¥SPDUART.IRX args 39 arg dial=cdrom0:¥CNF¥DIAL_SPD.CNF;1
loadmodule: id -200, ret 2
GSdx: Recording start command
Recomended resolution: 640 x 2495, DAR for muxing: 1.3337
19:32:56 - Capture cancelled
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 67 Programs, 26 Pipelines
Plugins closed successfully.
Reply
#9
do you have another ps2 console ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply




Users browsing this thread: 1 Guest(s)