Need For Speed Hot Pursuit 2 Runs fine but has Red lines?
#11
(08-01-2015, 06:35 AM)xTUNERZx Wrote: Hmmm fair enough, Software mode does need a lot of power though so I guess you're right. All I can hope for now is that DX12 makes a huge difference. If not then I might have to buy a new CPU

did you try different blending unit accuracy options in the latest development build ?
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#12
For dx set skipdraw to 1 otherwise use openGL
#13
For dx hardware mode, set skipdraw to 4 or 5
#14
with opengl you need to have the accurate blending turned up, or the hw ogl depth turned on, can't remember which.
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#15
Here's the solution - 
Set you GSDx Settings exactly like this.

Adapter: Default Hardware Device
Renderer: OpenGL (Hardware)
Interlacing: Auto

Check - Allow 8-bit Textures
Internal Resolution: Native
Texture Filtering: Bilinear (PS2)
Anisotropic Filtering: Off
Crc Hack Level: Partial (OpenGL Recommended)
UNcheck: Enable HW Hacks
Check:Hardware Depth
UNcheck:Accurate Date
Blending Unit Accuracy: High (Recommended high-end PC)

UNcheck: Edge Anti Aliasing (AA1)
Rendering Threads: 2
Check: MipMapping

All the other options on here did nothing this is the only one that worked besides F9 software mode but your practically playing 1/2 the game in slow motion forget that. I got no FPS drop or slow motion and it got rid of the red lines "finally" with these settings Hope it works for you.
#16
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