status=5;
version=1.5.0;
console=PS2;
crc=ECCEEC09;
img_t=empty;
img_f=empty;
wikiurl=Link;
version=1.5.0;
console=PS2;
crc=ECCEEC09;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
Need for Speed Carbon [SLES 54321] (E)
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status=5;
version=1.5.0; console=PS2; crc=ECCEEC09; img_t=empty; img_f=empty; wikiurl=Link; Code: empty
04-25-2014, 11:34 AM
PC Specs:
CPU: INTEL I5 M 430 @2.27ghz GPU: NVIDIA 330M Build Description: PCSX2 1.2.1.r5873 - Windows BIOS: Europe v02.00(14/06/2004) Console EE/FPU: Chop/Zero Clamp: Full VU0/VU1: chop/ zero: Clamp: normal Speedhacks used: Recommended Game Fixes: Uncheck 8bit textures and set skipdraw to 1. Needs full clamp or will not get past intro screens Amount of testing done: Medium Comments: Hardware Rendering: The fixes have caused a significant improvement in FPS. The game will happily run in career and quick race mode between 15-20 FPS. Load screens are well on their way towards the PAL limit and the save screens are hovering between 10-25 tends to vary, though no issues to FPS during autosave during mid game free roam. Videos run at around 45 FPS. Software rendering: I am running a DUAL CORE laptop i5, the software rendering usually forces FPS to between 4-8, adding a single extra render thread has managed to get one or two FPS more out of the machine, no more than 11 though an average of 7-8. Current hardware has meant that adding any additional rendering threads has caused issues or crashes with the game as the GSDX runs out of memory. Issues: Colour distortions with trees as well as occassional fog, colours of cars can sometimes be washed out. Lighting glitches (very minor) tends to occurr with the headlights of oncoming traffic, the headlights will sometimes shine through the road if over hill or sometimes through walls. Occassional graphical glitches in roads but very infequent and minor usually to do with skid marks that are part of the road, not the ones that players or AI produces. Game is ingame, the career as well as the quick race option has been tested as of writing, I am yet to try the challenge section as well as complete the game. Status: Ingame No game breaking issues discovered as of writing
04-25-2014, 11:59 AM
(This post was last modified: 04-25-2014, 12:37 PM by Factionales.)
Whoops
06-04-2014, 05:34 AM
(This post was last modified: 06-04-2014, 05:34 AM by DESTRUIDOR.)
1)Game title-Need for Speed Carbon
2)ELF nameLES 54321 3)Game CRC-ECCEEC09 Compatibility report:Work fine. PC Specs: CPU: I5 3330 GPU: HD radeon 6850 Build Description: PCSX2 1.3 Git 28 of May Release Pack - Windows If other please specify: N/A BIOS Used: USA v02.20(10/02/2006) Console EE/VU Clamp modes: Extra+Preserve signal EE/VU Rounding: More Nearbie,Completed Speedhacks Used: Standard Speedhackers +EE Cycle stealin-2 and VU Stealing -2+MTVU=60FPS Gamefixes Used: None Amount of testing done (little/medium/much/completed-game): Medium Comments:Hardware mode its slower,software mode have acepptable speed with standard speedhackers,but to run on 60 fps need MTVU hack and EE and Vu hack Bugs:N/A Status Playable
PC Specs:
CPU: Intel Core i5-4690K @ 3.5 GHz GPU: Nvidia GeForce GTX 1060 (6 GB) Build Description: PCSX2 1.5.0-20180323133834 BIOS Used: Europe v02.00(14/06/2004) Console EE/VU Clamp modes: Full/Normal EE/VU Rounding: Chop/Chop GSdx Settings: OpenGL Hardware, Native, Basic Blending Accuracy, Bilinear (PS2) Texture Filtering GSdx HW Hacks: None Speedhacks Used: Recommended + MTVU Gamefixes Used: Automatic Game Fixes Amount of testing done (little/medium/much/completed-game): little Comments: EE Clamping needs to be set to Full or the game will crash on the title screen. Hardware mode has some broken special effects but runs near full speed. Software looks fine but runs at 5-10 FPS. Setting Blending Accuracy to High also tanks the framerate, keep it at Basic. Bugs: On Hardware mode, some special effects such as fog and color correction are broken. Status: Playable |
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