Need for Speed Underground 2 [SLES 52725] (E)
#1
status=5;
version=1.1.0;
console=PS2;
crc=CFB873AD;
img_t=1125141638568j015;
img_f=1125141638567j015;
wikiurl=Link;
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#2
PC Specs:

CPU: Intel Core 2 Duo E6750 @ 2.66 Ghz
GPU: Nvidia GTX 260 896MB

Build Description: PCSX2 1.1.0 r5576- Windows
GSdx r5464 SSSE3
LilyPad 0.11.0 r5403
cdvdGigaherz 0.8.0 r5464
USBnull Driver 0.7.0 r5403
SPU2-X 2.0.0 r5460
DEV9null Driver 0.5.0 r5403
FWnull Driver 0.7.0 r5403
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): little

Comments:

Patches not required now. You will need to use skip draw = 1 to make it playable in gsdx HW mode. Some effects seems to be missing/messed up but doesn't effect gameplay.

Status
Playable
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#3
PC Specs:

CPU: AMD Athlon II X3 440 @ 3.0 Ghz
GPU: Nvidia GeForce GTS 450 1024MB

Build Description: PCSX2 r5927

BIOS Used: Europe v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Recommended + MTVU

Gamefixes Used:
Automatic Game Fixes

Amount of testing done (little/medium/much/completed-game): medium

Comments:
Like stated above, you need set skipdraw to 1, otherwise you'll get 5-10 FPS in-game and the whole system will lag. Enabling 8-bit textures increases speed by 5 FPS. With it and recommended speedhacks I get 40-50 FPS in-game. The only way to get constant full speed is to crank up VU Cycle Stealing to the max but this will cause slight sound crackling.

Bugs:
Some special effects appear incorrectly. Traditionally, motion blur is too strong.

Status:
Playable
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