New feature-Needs testing!: (GSdx HW mode) Experimental mipmap support
(10-11-2017, 08:20 AM)wheninrome Wrote: you don't have to use native res. just enable the "align sprite" hack and then use 2x, 3x or higher multiple resolutions as you wish

Oh awesome thanks! I'll do that!
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(09-27-2016, 05:31 PM)avih Wrote: It doesn't need to happen right away, and obviously it might need some time to resolve more issues and stabilize it and understand its impact more, but ultimately it would be great if it's activated automatically for users where applicable.

How does this look? Tongue 
I've been working on it for a while.
https://github.com/PCSX2/pcsx2/pull/2099
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Way to dust off the cobwebs...
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(10-07-2016, 09:26 AM)J_P Wrote: Never mind Jak, don't look at Keira!
Daxter now has static (as in not moving) eyes in Jak 1 instead of black holes of eternal void, same for Jak's right eye. Jak 2 and 3 has the same, though only for the world model. Black holes are still present in higher quality cutscene models.
The desert sands in the intro of Jak 3 are no longer filled with black squares, now it's just solid... blue.
How fix eyes of Keira?
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