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Nocturne problem
#1
[Image: 384399_308032115971241_794303079_n.jpg]

I keep having a problem with nocturne and I'm not sure how to fix it.
I'm using the official release.
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#2
Hit f9 ?
Moved out of bug reports
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
It didn't do anything.
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#4
Is that 1.0.0? Have you also tried the latest SVN build?

using any speed hacks or anything?
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#5
(09-27-2012, 04:09 PM)refraction Wrote: Is that 1.0.0? Have you also tried the latest SVN build?

using any speed hacks or anything?

r 5350
and i can run without speed hacks.
Atleast for this game.
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#6
what are your gsdx settings? is there any hw hacks in there enabled? or any game fixes in emulator settings enabled?
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#7
Code:
[Settings]
ShadeBoost_Contrast=50
ShadeBoost_Brightness=50
ShadeBoost_Saturation=50
UserHacks_MSAA=0
UserHacks_AlphaHack=0
UserHacks_HalfPixelOffset=0
UserHacks_SpriteHack=0
UserHacks_SkipDraw=0
UserHacks_WildHack=0
UserHacks_AggressiveCRC=0
ModeWidth=0
ModeHeight=0
ModeRefreshRate=0
Renderer=3
Interlace=0
AspectRatio=0
upscale_multiplier=3
windowed=1
filter=2
paltex=1
vsync=0
logz=1
fba=1
aa1=0
nativeres=1
resx=1024
resy=1024
extrathreads=0
ShadeBoost=1
UserHacks=0

(in order: native, 1024, 3x)

           


Nothing wrong with Nocturne.
Code:
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1
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#8
(09-27-2012, 05:01 PM)Saiki Wrote:
Code:
[Settings]
ShadeBoost_Contrast=50
ShadeBoost_Brightness=50
ShadeBoost_Saturation=50
UserHacks_MSAA=0
UserHacks_AlphaHack=0
UserHacks_HalfPixelOffset=0
UserHacks_SpriteHack=0
UserHacks_SkipDraw=0
UserHacks_WildHack=0
UserHacks_AggressiveCRC=0
ModeWidth=0
ModeHeight=0
ModeRefreshRate=0
Renderer=3
Interlace=0
AspectRatio=0
upscale_multiplier=3
windowed=1
filter=2
paltex=1
vsync=0
logz=1
fba=1
aa1=0
nativeres=1
resx=1024
resy=1024
extrathreads=0
ShadeBoost=1
UserHacks=0

(in order: native, 1024, 3x)




Nothing wrong with Nocturne.
Code:
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1

so make the screen bigger?
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#9
how big exactly? 3x isn't big enough?
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#10
(09-27-2012, 05:56 PM)Saiki Wrote: how big exactly? 3x isn't big enough?

so make it smaller?
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