Emulator won´t load Games and crash when I set gsdx plugin to direct3D11. I´m running on Windows 7 Ultimate 64 BIT, i5 2.80Ghz, 4GB RAM, Ati radeon HD5670 1Gb. Can anyone help me please? Games (i.e God of war 2) runs at a maximum of 35 fps ingame.
I have SP1 installed, I have Directx11 (see screenshot) and I´ve installed all visual C++2008 AND 2010. But the same happens, the program crashes when I set it to dx11 and try to load an iso.
What the heck!?
Ok, I did it. The first time I tried to use the dx installer it reported an error, yesterday I tried it again and it downloaded the latest update right, and I got it to work at 60fps average. I only have one question: I have Speedhacks enabled and both EE Cyclerate and VU Cycle Stealing set to 3 in order to get this fps, is this right? or there´s something wrong?
Setting EE and VU cycle rate too high will cause both compatibility problems and random other problems. Some games it's weirdness (.hack//GU for example character models can have their internal skeletons break leading to deformations) other games it just causes additional slowdowns even if the FPS remains high.
I tweaked down a bit those values and luckily Im still getting 60fps, although If I completely disable these speedhacks, fps goes down. So, Im using them but moderately and i.e God of war 2 is running great.
Thanks for your help peolpe!!!