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Odin Sphere
#1
Specs;
Q6600 @ 3.2GHz
4gb Ram
4890 Vapor-X 1gb

Using PCSX2 0.97 svn3636
GSdx-ssse3 r3623 - 8bit textures enabled (helped ALOT)

Can't seem to get the ingame frames much above 40, occasional parts run at the full 60fps but the majority is slow to hell. I've tried multiple combinations of the speedhacks with little success.
Anyone had this running smoothly? What settings/plugins did you use?
Cheers, Meth
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#2
Unofficial builds are not supported so if you want help use the latest official beta.
Specs:
CPU: C2D E8400 @ 3.6
GPU: GTX 560Ti 2Gb
MOB: Asus P5QL
RAM: Crucial 4Gb
OS: Windows 7 64bit/XP 32bit
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#3
well anyway try native mode in gsdx use frame skipping to skip and draw 10
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#4
(08-20-2010, 08:02 PM)GamerGeek Wrote: Unofficial builds are not supported so if you want help use the latest official beta.

Same issue in latest 'official' build too.
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#5
Sounds like a GPU limitation. Check if native resolution fixes it for you.
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#6
After about 1hr of sifting through previous threads on Odin Sphere I've found the solution. Use ZeroGS. Constant 60fps.... one of the few games that actually runs quicker on ZeroGS it seems.

So for anyone else wanting to play this original and fun game, ZeroGS is the answer ^_^
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#7
In GSdx, ticking "Allow 8-bit textures" in GSdx gives a very nice speed boost for GrimGrimoire and since it seems like the same uh...2D graphics, it would probably help here too. Worth a try anyway =P
OS: Windows 7 64bit
CPU: Intel Core i7 3770K @3.5 GHz
RAM: 16GB DDR3 1600MHz
GPU: Nvidia GTX 680 2GB
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