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[Official Comment Thread] Pcsx2 svn snapshots and user-compiled svn revs
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Cpn. Bravo Offline
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Post: #41
RE: [Official Comment Thread] Pcsx2 svn snapshots and user-compiled svn revs
But this is in the changelog for the 791 beta that Krakatos uploaded... Ninja
03-15-2009 06:36 PM
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vsub Offline
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Post: #42
RE: [Official Comment Thread] Pcsx2 svn snapshots and user-compiled svn revs
(03-15-2009 06:33 PM)LuisR14 Wrote:  didn't you read the post above?

Quote:This was 20 minutes before the commit of 777...
that means it's already fixed from revision 777 (hmm perfect number Smile)

It's not fixed...it meand that from 777 the older states wont work any more.

03-15-2009 06:44 PM
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LuisR14 Offline
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Post: #43
RE: [Official Comment Thread] Pcsx2 svn snapshots and user-compiled svn revs
aah Smile

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03-15-2009 07:48 PM
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aarelovich Offline
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Post: #44
RE: [Official Comment Thread] Pcsx2 svn snapshots and user-compiled svn revs
Hi:

I've just downloade de Pcsx2 beta 791. Cleaned inis, cleaned save states of my current game (legaia 2) and wanted to keep playing (by loading the memory card) . Then I find out that when I try to use save states the emulator closes itself.... Oh and I doesn't actually save becuause I crashes when I try to load the save state.

Is this a bug or this shouldn't be happening?

Thanks
(This post was last modified: 03-15-2009 08:47 PM by aarelovich.)
03-15-2009 08:45 PM
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LuisR14 Offline
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Post: #45
RE: [Official Comment Thread] Pcsx2 svn snapshots and user-compiled svn revs
yes that would happen since from revision 777 the old save states won't work with pcsx2. Smile

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03-15-2009 11:52 PM
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aarelovich Offline
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Post: #46
RE: [Official Comment Thread] Pcsx2 svn snapshots and user-compiled svn revs
Yeah,ok, but what's failing is generating new ones where none existed before. Not loading them. Does this mean that there are no save states until the problem is fixed?
03-16-2009 12:15 AM
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ChickenLiver Offline
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Post: #47
RE: [Official Comment Thread] Pcsx2 svn snapshots and user-compiled svn revs
This is my fault...My first commit to PCSX2 breaks savestates Sad. Just didn't notice since the SVN only has one working pad plugin by default. Working on it now.

Edit: It's a PadSSSPSX undocumented feature. Can't find any source code for it. Just use any pad plugin except SSSPSX, and all should be fine. SSSPSX 1.6.0 and earlier work fine as well.
(This post was last modified: 03-16-2009 02:59 AM by ChickenLiver.)
03-16-2009 01:58 AM
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aarelovich Offline
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Post: #48
RE: [Official Comment Thread] Pcsx2 svn snapshots and user-compiled svn revs
Hi:

I'm sorry I'm having trouble understanding you. You are saying that the savestate thing is pad plug in problem?
03-16-2009 03:25 AM
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LuisR14 Offline
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Post: #49
RE: [Official Comment Thread] Pcsx2 svn snapshots and user-compiled svn revs
(03-16-2009 03:25 AM)aarelovich Wrote:  I'm sorry I'm having trouble understanding you. You are saying that the savestate thing is pad plug in problem?
yes Smile (for any SSSPSXPad plugin that is later than version 1.6.0)

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(This post was last modified: 03-16-2009 03:31 AM by LuisR14.)
03-16-2009 03:30 AM
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ChickenLiver Offline
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Post: #50
RE: [Official Comment Thread] Pcsx2 svn snapshots and user-compiled svn revs
Yes, the savestate thing is a problem with the SSSPSX pad plugin. Use any pad plugin except SSSPSX 1.7.0.

One new feature of PCSX2 is that it lets pad plugins save state, which fixes games that get mad if you load them before they've initialized the pads. The code is written so that old plugins that don't implement the new functionality will still work.

However, SSSPSX apparently has a function of the same name that's undocumented and behaves unexpectedly. PCSX2 will call this function incorrectly, which results in the crash.
(This post was last modified: 03-16-2009 03:35 AM by ChickenLiver.)
03-16-2009 03:32 AM
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