..:: PCSX2 Forums ::..
Register | Help | Log In |
Register PCSX2 Site Forums Member List Donate View Today's Posts Search

Current time: 03-20-2010, 02:34 AM Hello There, Guest! (Login — Register)

..:: PCSX2 Forums ::.. / PCSX2 Discussion and Support / General Discussion / [Official Comment Thread] Playground beta versions and svn compiles

1 user browsing this thread: (0 members, and 1 guest).

Pages (7): « Previous 1 ... 2 3 4 5 6 ... 7 Next »
Thread Closed 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Threaded Mode | Linear Mode
[Official Comment Thread] Playground beta versions and svn compiles
Author Message
kabooz Offline
Soul.Streamer
***

Posts: 556
Joined: Dec 2008
Location: Germany
Post: #31
RE: [Official Comment Thread] Playground beta versions and svn compiles
faster than last stable vm build ^^ about 7 frames at the city in persona (on sunny days... rain is just bad ~.~)

[Image: futago8lg.jpg]
Chupa Chups: Leck mich!!!
01-30-2009 04:32 PM
Find all posts by this user
tiku Offline
Member
**

Posts: 75
Joined: Dec 2008
Location:
Post: #32
RE: [Official Comment Thread] Playground beta versions and svn compiles
When testing Persona 3 with svn 658, the emu crashed completely. :\

Btw, why this game suffers from major slowdowns when light effects appears on screen, related to the emu itself, or to Gsdx plugin?
01-30-2009 05:41 PM
Find all posts by this user
kabooz Offline
Soul.Streamer
***

Posts: 556
Joined: Dec 2008
Location: Germany
Post: #33
RE: [Official Comment Thread] Playground beta versions and svn compiles
i'll test it wait around 10 minutes XD^^
FES or normal?
and undub or normal?
if normal ntsc or pal... I can't test pal XD

FES undub works fine ^^

[Image: futago8lg.jpg]
Chupa Chups: Leck mich!!!
(This post was last modified: 01-30-2009 05:57 PM by kabooz. Edit Reason: )
01-30-2009 05:43 PM
Find all posts by this user
lunaris Offline
Newbie

Posts: 1
Joined: Jan 2009
Location:
Post: #34
RE: [Official Comment Thread] Playground beta versions and svn compiles
When I try to compile the version 658 and 659 ,this error stops pcsx2 compilation:
My pc is Ubuntu Linux 8.10 32bit dual core.


---------------
Building Pcsx2
---------------
checking for a BSD-compatible install... /usr/bin/install -c
checking whether build environment is sane... yes
checking for a thread-safe mkdir -p... /bin/mkdir -p
checking for gawk... gawk
checking whether make sets $(MAKE)... yes
checking for gcc... gcc
checking for C compiler default output file name... a.out
checking whether the C compiler works... yes
checking whether we are cross compiling... no
checking for suffix of executables...
checking for suffix of object files... o
checking whether we are using the GNU C compiler... yes
checking whether gcc accepts -g... yes
checking for gcc option to accept ISO C89... none needed
checking for style of include used by make... GNU
checking dependency style of gcc... gcc3
checking for gcc... gcc
checking whether we are using the GNU C++ compiler... yes
checking whether gcc accepts -g... yes
checking dependency style of gcc... gcc3
checking how to run the C preprocessor... gcc -E
checking for ranlib... ranlib
checking dependency style of gcc... gcc3
checking debug build... yes
checking for _aligned_malloc... no
checking for _aligned_free... no
checking for development build... yes
checking force sse3 instructions... sse3
checking force sse4 instructions... sse4
checking gtk+... checking for pkg-config... pkg-config
checking for main in -lstdc++... yes
checking for main in -lz... yes
checking for grep that handles long lines and -e... /bin/grep
checking for egrep... /bin/grep -E
checking for ANSI C header files... yes
checking for sys/types.h... yes
checking for sys/stat.h... yes
checking for stdlib.h... yes
checking for string.h... yes
checking for memory.h... yes
checking for strings.h... yes
checking for inttypes.h... yes
checking for stdint.h... yes
checking for unistd.h... yes
checking libintl.h usability... yes
checking libintl.h presence... yes
checking for libintl.h... yes
configure: creating ./config.status
config.status: creating Makefile
config.status: creating DebugTools/Makefile
config.status: creating Linux/Makefile
config.status: creating IPU/Makefile
config.status: creating IPU/mpeg2lib/Makefile
config.status: creating RDebug/Makefile
config.status: creating tinyxml/Makefile
config.status: creating x86/Makefile
config.status: creating x86/ix86/Makefile
config.status: creating zlib/Makefile
config.status: executing depfiles commands
Configuration:
Target system type:
Debug build? yes
Dev build? yes
Force sse3? yes
nls support? yes
local plugin inis? no
custom cflags? no
Making clean in Linux
make[1]: Entrando no diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2/Linux'
test -z "pcsx2" || rm -f pcsx2
rm -f *.o
make[1]: Saindo do diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2/Linux'
Making clean in tinyxml
make[1]: Entrando no diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2/tinyxml'
test -z "libtinyxml.a" || rm -f libtinyxml.a
rm -f *.o
make[1]: Saindo do diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2/tinyxml'
Making clean in RDebug
make[1]: Entrando no diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2/RDebug'
test -z "libRDebug.a" || rm -f libRDebug.a
rm -f *.o
make[1]: Saindo do diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2/RDebug'
Making clean in IPU
make[1]: Entrando no diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2/IPU'
Making clean in mpeg2lib
make[2]: Entrando no diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2/IPU/mpeg2lib'
test -z "libmpeg2IPU.a" || rm -f libmpeg2IPU.a
rm -f *.o
make[2]: Saindo do diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2/IPU/mpeg2lib'
Making clean in .
make[2]: Entrando no diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2/IPU'
test -z "libIPU.a" || rm -f libIPU.a
rm -f *.o
make[2]: Saindo do diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2/IPU'
make[1]: Saindo do diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2/IPU'
Making clean in DebugTools
make[1]: Entrando no diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2/DebugTools'
test -z "libDebugTools.a" || rm -f libDebugTools.a
rm -f *.o
make[1]: Saindo do diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2/DebugTools'
Making clean in x86
make[1]: Entrando no diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2/x86'
Making clean in ix86
make[2]: Entrando no diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2/x86/ix86'
test -z "libix86.a" || rm -f libix86.a
rm -f *.o
make[2]: Saindo do diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2/x86/ix86'
Making clean in .
make[2]: Entrando no diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2/x86'
test -z "libx86recomp.a" || rm -f libx86recomp.a
rm -f *.o
make[2]: Saindo do diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2/x86'
make[1]: Saindo do diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2/x86'
Making clean in .
make[1]: Entrando no diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2'
test -z "libpcsx2.a" || rm -f libpcsx2.a
rm -f *.o
make[1]: Saindo do diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2'
Making install in x86
make[1]: Entrando no diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2/x86'
Making install in ix86
make[2]: Entrando no diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2/x86/ix86'
gcc -DPACKAGE_NAME=\"pcsx2\" -DPACKAGE_TARNAME=\"pcsx2\" -DPACKAGE_VERSION=\"0.9.5\" -DPACKAGE_STRING=\"pcsx2\ 0.9.5\" -DPACKAGE_BUGREPORT=\"zerofrog@gmail.com\" -DPACKAGE=\"pcsx2\" -DVERSION=\"0.9.5\" -DSVN_REV=\"Revision:\ 659\" -D_DEBUG=1 -DPCSX2_DEVBUILD=1 -DPCSX2_FORCESSE3=1 -DPCSX2_FORCESSE4=1 -DSTDC_HEADERS=1 -DHAVE_SYS_TYPES_H=1 -DHAVE_SYS_STAT_H=1 -DHAVE_STDLIB_H=1 -DHAVE_STRING_H=1 -DHAVE_MEMORY_H=1 -DHAVE_STRINGS_H=1 -DHAVE_INTTYPES_H=1 -DHAVE_STDINT_H=1 -DHAVE_UNISTD_H=1 -DENABLE_NLS=1 -I. -I./.. -I./../../ -I./../../../common/ -g -msse -Wall -Wno-format -Wno-unused-value -fpermissive -Xlinker -zmuldefs -MT ix86_tools.o -MD -MP -MF .deps/ix86_tools.Tpo -c -o ix86_tools.o ix86_tools.cpp
In file included from ./../../System.h:26,
from ./../../Misc.h:22,
from ix86_tools.cpp:21:
./../../SafeArray.h: In member function ‘T* SafeAlignedArray<T, Alignment>::_virtual_realloc(int)’:
./../../SafeArray.h:202: error: ‘m_ptr’ was not declared in this scope
./../../SafeArray.h:202: warning: there are no arguments to ‘_aligned_realloc’ that depend on a template parameter, so a declaration of ‘_aligned_realloc’ must be available
./../../SafeArray.h: In destructor ‘virtual SafeAlignedArray<T, Alignment>::~SafeAlignedArray()’:
./../../SafeArray.h:218: error: ‘m_ptr’ was not declared in this scope
./../../SafeArray.h:218: warning: there are no arguments to ‘_aligned_free’ that depend on a template parameter, so a declaration of ‘_aligned_free’ must be available
./../../SafeArray.h: In constructor ‘SafeAlignedArray<T, Alignment>::SafeAlignedArray(const std::string&)’:
./../../SafeArray.h:223: error: class ‘SafeAlignedArray<T, Alignment>’ does not have any field named ‘MemoryAlloc’
./../../SafeArray.h: In constructor ‘SafeAlignedArray<T, Alignment>::SafeAlignedArray(int, const std::string&)’:
./../../SafeArray.h:228: error: class ‘SafeAlignedArray<T, Alignment>’ does not have any field named ‘MemoryAlloc’
./../../SafeArray.h:230: warning: there are no arguments to ‘_aligned_malloc’ that depend on a template parameter, so a declaration of ‘_aligned_malloc’ must be available
./../../SafeArray.h: In member function ‘virtual SafeAlignedArray<T, Alignment>* SafeAlignedArray<T, Alignment>::Clone() const’:
./../../SafeArray.h:238: error: ‘m_size’ was not declared in this scope
./../../SafeArray.h:239: error: ‘m_ptr’ was not declared in this scope
make[2]: ** [ix86_tools.o] Erro 1
make[2]: Saindo do diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2/x86/ix86'
make[1]: ** [install-recursive] Erro 1
make[1]: Saindo do diretório `/home/lucian/pcsx2-playground-read-only3/pcsx2/x86'
make: ** [install-recursive] Erro 1
Error with building pcsx2
lucian@lucian-desktop:~/pcsx2-playground-read-only3$
(This post was last modified: 01-30-2009 05:57 PM by lunaris. Edit Reason: N/A)
01-30-2009 05:48 PM
Find all posts by this user
tiku Offline
Member
**

Posts: 75
Joined: Dec 2008
Location:
Post: #35
RE: [Official Comment Thread] Playground beta versions and svn compiles
(01-30-2009 05:43 PM)kabooz Wrote:  i'll test it wait around 10 minutes XD^^
FES or normal?
and undub or normal?
if normal ntsc or pal... I can't test pal XD

FES undub works fine ^^

Persona 3 FES PAL xD

I guess you can't test it xD

But thx anyway Smile
01-30-2009 06:14 PM
Find all posts by this user
kabooz Offline
Soul.Streamer
***

Posts: 556
Joined: Dec 2008
Location: Germany
Post: #36
RE: [Official Comment Thread] Playground beta versions and svn compiles
Shin megami tensei Persona 3/FES
are working very good
at the beginning i get with
normal: 42 frames average
FES : 53 frames average
no crashes

tested on svn 658

first delete you pg ini
and configurate all plugins
CPU: all options on (frame limited)
speedhacks: 1.5 + IOP 2x + waitcycle synch
advanced : hit default and check als checkboxes possible xD
no patches!

sorry about not being able to test yours
but you can check if the settings work anyway^^ maybe you are lucky

[Image: futago8lg.jpg]
Chupa Chups: Leck mich!!!
(This post was last modified: 01-30-2009 06:21 PM by kabooz. Edit Reason: )
01-30-2009 06:19 PM
Find all posts by this user
tiku Offline
Member
**

Posts: 75
Joined: Dec 2008
Location:
Post: #37
RE: [Official Comment Thread] Playground beta versions and svn compiles
The only difference is ny EE sync hack is set at 2x (it doesn't break my fmvs and i get 2 extra fps)

I dont know what can cause this crash.
01-30-2009 06:26 PM
Find all posts by this user
kabooz Offline
Soul.Streamer
***

Posts: 556
Joined: Dec 2008
Location: Germany
Post: #38
RE: [Official Comment Thread] Playground beta versions and svn compiles
did it work before?

[Image: futago8lg.jpg]
Chupa Chups: Leck mich!!!
01-30-2009 06:39 PM
Find all posts by this user
tiku Offline
Member
**

Posts: 75
Joined: Dec 2008
Location:
Post: #39
RE: [Official Comment Thread] Playground beta versions and svn compiles
Yes, it's my usual config for this game.

And I'm pretty sure i have not left any option unconfigured after deleting the .ini

Maybe a problem with PAL version only?
01-30-2009 06:47 PM
Find all posts by this user
kabooz Offline
Soul.Streamer
***

Posts: 556
Joined: Dec 2008
Location: Germany
Post: #40
RE: [Official Comment Thread] Playground beta versions and svn compiles
make a full bug report
which rev last worked

plugins used and of course the settings XD
i hope it will be fixed soon XD

[Image: futago8lg.jpg]
Chupa Chups: Leck mich!!!
01-30-2009 06:51 PM
Find all posts by this user
« Next Oldest | Next Newest »
Pages (7): « Previous 1 ... 2 3 4 5 6 ... 7 Next »
Thread Closed 


  • View a Printable Version
  • Send this Thread to a Friend
  • Subscribe to this thread
Forum Jump:


Current time: 03-20-2010, 02:34 AM

Contact Us | PCSX2 | Return to Top | Return to Content | Lite (Archive) Mode | RSS Syndication

Powered By MyBB, © 2002-2010 MyBB Group.
Theme created by IncadudeF and modified by bositman