Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Okami Running on PCSX2 1.4.0
#1
Hello! Just wanted to show you guys how well Okami runs on an AMD FX-6300!

Spoilers! (The recording takes place in the first battle with Orochi)

Video: https://www.youtube.com/watch?v=BwJXZxDQ...e=youtu.be

Screens of my settings:
https://gyazo.com/d2a55628fea63af13688cd86c510fa9e
https://gyazo.com/48cde6925a7d3caf900d448879200d77

PC Specs:
CPU: AMD FX-6300 3.5 GHz Hexacore
GPU: EVGA GeForce GTX 750 1GB
RAM: 4x Crucial Ballistix Sport 4GB 1600Mhz clocked @ 1333MHz
Storage: 2x 1.5 TB 7200 RPM Western Digital
PSU: Corsair CX-430w
MOBO: Gigabyte GA-78LMT-USB3
OS: Windows 7 Ultimate 64-bit
Reply

Sponsored links

#2
Not related to your post, but why is your RAM clocked down 1333? The FX 6300 supports 1600 natively.
[Image: ov4]
Gaming: Intel i7 3770k @ 4.2Ghz | R9 290 | 16GB RAM | 480GB(240GB+240GB RAID0) SSD | 3 TB HDD | 1 TB HDD | 500GB HDD
Server: AMD FX 6300 @ 4.4Ghz | GTX 670 | 16GB RAM | 240GB SSD | 320GB HDD
PCSX2 General Troubleshooting FAQ
Reply
#3
(02-14-2016, 09:44 PM)Blyss Sarania Wrote: Not related to your post, but why is your RAM clocked down 1333? The FX 6300 supports 1600 natively.

My RAM was clocked down to 1333 because that was my motherboard's native clock speed. I have gotten too lazy to take my time and overclock it to 1600. I've been told that there isn't much of a difference betweem 1333 and 1600
Reply
#4
Quote: Hello! Just wanted to show you guys how well Okami runs on an AMD FX-6300!
I didn't the video, but IIRC most of the rendering is removed in DX11.
If you want the correct rendering you need to use openGL, enable depth emulation and reduce CRC hack level.
Reply
#5
(02-15-2016, 05:17 PM)gregory Wrote: I didn't the video, but IIRC most of the rendering is removed in DX11.
If you want the correct rendering you need to use openGL, enable depth emulation and reduce CRC hack level.

Hmm, the Direct3D11 Hardware does remove some of the post processing effects ingame. Using OpenGL fixes that, but it also makes anything hard to see. It is legible but it's really hard to see, whereas Direct3D Hardware makes everything really clear, but removes most of the effects when using secret brush techniques, the bubbles in the Dragon Palace, hit counters, and Veil of Mist.

So which rendering mode would you recommend?
Reply
#6
really, the only issues left with the game are some instances of z-fighting shadows, and fog
Reply
#7
Quote:So which rendering mode would you recommend?
The one that you prefer Wink At least, you know that you have the choice.
Reply




Users browsing this thread: 1 Guest(s)