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PCSX2 0.9.7 sneak peek!
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rax_7 Offline
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Post: #131
RE: PCSX2 0.9.7 sneak peek!
i hope Grandia 3 will be fully playable on this version. the game always freezes after the first cut scene when the main character leaves the village.
(This post was last modified: 04-27-2010 10:41 PM by rax_7.)
04-27-2010 10:41 PM
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jesalvein Offline
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Post: #132
RE: PCSX2 0.9.7 sneak peek!
I'm affraid it's too late.
Grandia 3 IS fully playable http://pcsx2.net/compat.php?c=key

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04-27-2010 10:46 PM
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rama Offline
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Post: #133
RE: PCSX2 0.9.7 sneak peek!
Yeah, the game has been playable for ages. I've played half of it, so I know.
The scene you mean is the FMV that plays, I guess.
That one is full fixed in the latest svn versions.
On earlier builds you needed to skip it before it ended.
04-28-2010 12:19 AM
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tohdom Offline
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Post: #134
RE: PCSX2 0.9.7 sneak peek!
i wonder why coders hesitate to add gui for patch use?
as awesome as 0.9.7 svn is, it is simply unusable without skip FMV feature.
If only someone will implement it, i am sure many people will gladly use svn for gaming (at their own risk) and coders could peacefully continue svn stage for ages..

ps. sorry, if it was added lately, i did not look into last builds, only tried to keep up with the changelog.

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04-28-2010 07:51 AM
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Bositman Offline
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Post: #135
RE: PCSX2 0.9.7 sneak peek!
Unusable? There is only a handful games that still need skip video patches so it's very much usable for the majority of games.
Why not implement it? Because there is only Jake working on the GUI and there are DOZENS of other way more important things that need to get implemented/fixed first.

[Image: newsig.jpg]
04-28-2010 07:59 AM
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shahrooz Offline
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Post: #136
RE: PCSX2 0.9.7 sneak peek!
I rally wait for pcsx2 9.7. but its long time I wait for this. when you want too release it? is there any problem?
04-28-2010 08:24 AM
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Shadow Lady Offline
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Post: #137
RE: PCSX2 0.9.7 sneak peek!
(04-28-2010 07:51 AM)tohdom Wrote:  i wonder why coders hesitate to add gui for patch use?
as awesome as 0.9.7 svn is, it is simply unusable without skip FMV feature.
If only someone will implement it, i am sure many people will gladly use svn for gaming (at their own risk) and coders could peacefully continue svn stage for ages..


If it's so unusable you can always go back to the stable or the betas Tongue

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(This post was last modified: 04-28-2010 08:28 AM by Shadow Lady.)
04-28-2010 08:27 AM
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tohdom Offline
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Post: #138
RE: PCSX2 0.9.7 sneak peek!
Shadow Lady, in other ways 0.9.7 is awesome and i really want to play on it. But without the constant fear that i will have to replay some portions of the game (on old build) if i stuck in fmv.

Phenom II X4 940 3 Ghz / 8 gb RAM 800 / Geforce GTX 460 / win7 64
(This post was last modified: 04-28-2010 08:34 AM by tohdom.)
04-28-2010 08:33 AM
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pedrosilvaa Offline
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Post: #139
RE: PCSX2 0.9.7 sneak peek!
(04-28-2010 08:24 AM)shahrooz Wrote:  I rally wait for pcsx2 9.7. but its long time I wait for this. when you want too release it? is there any problem?

[Image: semttuloxc.jpg]

It will be released when it's ready...

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04-28-2010 10:58 AM
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nintendo85 Offline
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Post: #140
RE: PCSX2 0.9.7 sneak peek!
(04-28-2010 07:51 AM)tohdom Wrote:  i wonder why coders hesitate to add gui for patch use?
as awesome as 0.9.7 svn is, it is simply unusable without skip FMV feature.


I've gotten to Xorn on Grandia 3 on PCSX2 0.96 1888 just fine. There's an option to turn on "skip FMVs" in the game options.
04-28-2010 10:04 PM
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