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PCSX2 Crash (need help)
#1
i had pcsx2 crash twice using the latest dev build for pcsx2 heres what i found in my event log

Faulting application name: pcsx2.exe, version: 0.0.0.0, time stamp: 0x58b31d94
Faulting module name: ntdll.dll, version: 10.0.14393.479, time stamp: 0x58256ca0
Exception code: 0xc0000374
Fault offset: 0x000d9d11
Faulting process id: 0x6a4
Faulting application start time: 0x01d2907ab39a1ba2
Faulting application path: D:\pcsx2-v1.5.0-dev-1909-gae8aa35-windows-x86\pcsx2.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report Id: 75283ca7-6191-4ed8-b3ae-dd2a86cfbc0b
Faulting package full name: 
Faulting package-relative application ID:
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#2
In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using.
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
(02-27-2017, 12:45 AM)jesalvein Wrote: In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using.
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.

i7 6700 4.0ghz
MSI GTX 1070 
16GB of DDR4 2133mhz
1TB HDD and 280GB SSD
Windows 10 Home 64 bit

pcsx2-v1.5.0-dev-1909-gae8aa35-windows-x86\pcsx2.exe 

software rendering Direct3D11 MTVU Hack on Safest preset
Playing matrix path of neo ntsc

i did set the priority of pcsx2 to high to help out a little bit dont know if thats what the issue is i was just experimenting and switched from direct3d11 software to opengl software and changed my rendering threads from 8 to 13 then it crashed then the next time i opened up pcsx2 i did the same thing then it crashed again.
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#4
Could you try with less extra thread. Start with 4
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#5
(02-27-2017, 10:30 AM)gregory Wrote: Could you try with less extra thread. Start with 4


it was strange error it doesnt seem to be doing it anymore though when i was playing the game i was playing around with the settings changing it from direct3d11 to direct3d9 and changing extra rendering threads from 8 to 13 and the emulator just crashed then when i reopened it it randomly crashed again but now its not doing it anymore. strange error.
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#6
Rendering can only go to as many cores as you have. With an i3/i5 you can only do 4. An i7 can do 6 or 7. (desktop, NOT laptop)
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